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[Settings] Compatibility
This section of the configuration file provides you with additional settings to improve overall compatibility stuff.
managelisteners | |
bukkitapionly | Setting this to true will force NoCheatPlus to only run with the BukkitAPI instead of also using internals. |
allowinstabreak | The Fastbreak check will ignore every block you put on this list which means that players can mine them faster then possible. |
Enables you to override the breaking time of a block for specific side conditions.
An entry in this section maps a condition definition to the breaking time in milliseconds.
Definitions for side conditions can be:
- BLOCK_TYPE:TOOL_TYPE:TOOL_MATERIAL_BASE:EFFICIENCY_LEVEL
- In-air/water/aqua-affinity/haste are not possible to add at this stage. Those will get automatically evaluated. Later specifying these will be possible.
Example: SAND:AXE:DIAMOND:0: 10000
(Changes the breaking time for sand with a diamond axe with no efficiency enchantment to 10 seconds, thus fastbreak will trigger.)
BLOCK_TYPE: Bukkit block names. Currently no extras are possible, such as data values/variants. TOOL_TYPE: NONE, SWORD, SHEARS, SPADE, AXE, PICKAXE TOOL_MATERIAL_BASE: NONE, WOOD, STONE, IRON, DIAMOND, GOLD EFFICIENCY_LEVEL: Level of the efficiency enchantment.
Notes
- For ignorepassable and allowinstabreak you need to use the proper Material name from here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
This section allows you to tell NCP how to interpret blocks, concerning shape, if you can walk on them, walk through them and the like. The section represents a mapping from blocks to "flags". Blocks can be input by id (if it doesn't recognize numbers, use strings, e.g. "49" instead of 49) or by the Bukkit name (TODO: java doc link to bukkit + maybe latest spigot?).
Typical settings would be:
Air: TODO
Full blocks like stone: TODO
Blocks to both walk on and through (e.g. with complex yet unseen shape): TODO
There is one flag called "default", which you can use for using the already set flags, which NCP might already have initialized, e.g. if you want to just add a flag. (Only use where you know what it means, set checks.blockbreak.debug to true, in order to dump the flags that NCP is using internally to the log-file).
TODO: Better descriptions, stress the useful ones, more on the actual mechanics, more on workarounds (if still present. Also shuffle the entries in the table below.
Flag (dimensions) | Meaning |
f_full | The block has full bounds (0..1), inaccurate! |
f_xz100 | Block has full xz-bounds. |
height100 | Override bounding box: 1 block height. NOTE: This should later be ignored by passable, rather. |
height150 | Override bounding box: 1.5 blocks high, like fences. NOTE: This might have relevance for passable later. |
f_height_8sim_dec | The height is assumed to decrease from 1.0 with increasing data value from 0 to 0x7, with 0x7 being the lowest. (repeating till 0x15)). 0x8 means falling/full block. This is meant to model flowing water/lava. However the hit-box for collision checks will be set to 0.5 height or 1.0 height only. |
f_height_8sim_inc | The height is assumed to increase with data value up to 0x7, repeating up to 0x15. However the hit-box for collision checks will be set to 0.5 height or 1.0 height only, as with the 1.4.x snow levels. |
f_height_8_inc | The height increases with data value (8 heights). This is for MC 1.5 snow levels. |
height8_1 | 0.0625 height, useful for low blocks like water_lily, with multi client protocol support - note that some of these types of flags might automatically get added. |
Flag (ground/passability) | Meaning |
solid | Minecraft isSolid result. Used for setting ground flag - Subject to change / rename. |
ground | The player can stand on these, sneaking or not. |
ign_passable | Compatibility flag: regard this block as passable always. |
passable_x4 | Fence gate style with 0x04 being fully passable. |
f_ground_height | This flag indicates that even though a passable workaround, everything above passable height is still ground. |
min_height16_1 | 0.0625 minimum height for use with ground_height, in order to prevent complete passability of the bock. |
min_height16_15 | 1 - 0.0625 minimum height for use with ground_height, in order to prevent complete passability of the bock. |
Flag (liquid) | Meaning |
liquid | General liquid |
water | Like water. |
lava | Like lava. |
Flag (special behavior) | Meaning |
f_variable | The block can change shape, like fences. This is most likely not 100% accurate... |
thin_fence | THIN FENCE (glass panes, iron fence) |
thick_fence | Thick fence (default wooden fence). |
stairs | Stair blocks. Like a solid half block, but stand on it up to full block height. |
facing_low3d2_nswe | The facing direction is described by the lower 3 data bits in order of NSWE, starting at and defaulting to 2, which includes invalid states. Main purpose is ladders, no guarantees on defaults for other blocks yet. |
attached_low2_snew | The direction the block is attached to is described by the lower 2 bits in order of SNEW. |
Flag (moving/other) | Meaning |
ice | Ice - for sliding on it. |
climbable | Climbable like ladder and vine (allow to land on without taking damage). |
bounce_25 | Allow slime-like bouncing. Only makes sense for slime currently, unless a client mod allows other blocks to behave exactly alike. |
falldist_half | lLiquid only: fall distance halfs with each move that goes (fully) through this medium. |
allow_lowjump | Special flag for moving checks. Prevent the lowjump detection with this block somehow. |
rails | All rail types a minecart can move on. |
leaves | Just an indicator. |
carpet | Just an indicator. |
Flag (meta) | Meaning |
collide_edges | Meta-flag to indicate that the (max.-) edges should mean a collision, can be passed to collidesBlock. |
References
Passable
Fastbreak
Internals
BukkitAPI
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