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Package request: Zelda64Recomp #310947
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Upstream provides a binary but as of v1.0.0 it doesn't compile as some files from the rsp folder are not there. From README
Likely requires N64Recomp itself first to populate this folder |
Source has been updated with build instructions! Now the fun begins... |
Zelda64Recomp seems to depend on a matching build from the mm decomp rather than using a raw rom directly (though this seems to be planned to change). Building said rom from the decomp uses a bundled, pre-built ido compiler. It seems to be possible to run the ido compiler through steam-run, but I'm not sure what the best course of action for packaging it would be. |
I was able to patchelf it to use the nixos interpreter. I've managed to build everything but it segfaults at launch. mmdecomp + new python packages, n64recomp and zelda64recomp. I've had to wrestle with building the recomp using clang's stdenv since upstream uses that so it's probably something with that. |
I figured it out, please test #313013 |
Project description
Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora's Mask (and soon Ocarina of Time) into a native port with many new features and enhancements. This project uses RT64 as the rendering engine to provide some of these enhancements.
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