diff --git a/DBDAudioRenamer.py b/DBDAudioRenamer.py
index 7842669..ffe21df 100644
--- a/DBDAudioRenamer.py
+++ b/DBDAudioRenamer.py
@@ -2,6 +2,7 @@
import time
import shutil
import webbrowser
+import subprocess
from datetime import datetime
from colorama import Fore
@@ -14,7 +15,7 @@
DIR_BNK = "Files/BNK"
DIR_WEM = "Files/WEM"
DIR_XML = "Files/XML"
-DIR_OUTPUT = "Files/WEM/Output"
+DIR_OUTPUT = "Files/Output"
# Menu Welcome
def display_welcome_menu():
@@ -127,43 +128,12 @@ def extract_bnk():
input()
display_extract_menu()
-# Rename audio files with XML
+# Rename audio files with a script
def rename_audio():
- print("| A necessary directory called Output will be created!")
- os.makedirs(DIR_OUTPUT, exist_ok=True)
- print("Done!")
- input()
-
- print("| The XML files will be moved to the WEM directory.")
- for root, _, files in os.walk(DIR_XML):
- for file in files:
- if file.endswith(".xml"):
- print(f"| Moving file: {file} to: {DIR_WEM}")
- shutil.move(os.path.join(root, file), DIR_WEM)
- print("Done!")
- input()
- clear.screen()
-
- print("| Important: It will ask you if you want to overwrite because the files already exist, the recommendation is: a")
- input()
-
- for root, _, files in os.walk(DIR_WEM):
- for file in files:
- if file.endswith(".xml"):
- xml_file = os.path.join(root, file)
- os.system(f"Tools\quickbms.exe Tools\scripts\parse.bms \"{xml_file}\" \"{DIR_OUTPUT}\"")
+ subprocess.run(["python", "Tools/scripts/renamer_parse.py"])
print()
print(f"Done! Audio files were renamed in {DIR_OUTPUT} folder.")
input()
-
- print("| The XML files will be taken to their respective directory.")
- for root, _, files in os.walk(DIR_WEM):
- for file in files:
- if file.endswith(".xml"):
- print(f"| Moving file: {file} to: {DIR_XML}")
- shutil.move(os.path.join(root, file), DIR_XML)
- print("Done!")
- input()
display_main_menu()
# Menu convert audio files (OGG and more...)
diff --git a/Files/BNK/Snusnu_T22.bnk b/Files/BNK/Snusnu_T22.bnk
new file mode 100644
index 0000000..ffbf876
Binary files /dev/null and b/Files/BNK/Snusnu_T22.bnk differ
diff --git a/Files/BNK/ZombieCharacter.bnk b/Files/BNK/ZombieCharacter.bnk
deleted file mode 100644
index b4bcdd0..0000000
Binary files a/Files/BNK/ZombieCharacter.bnk and /dev/null differ
diff --git a/Files/WEM/WEM FILES b/Files/WEM/WEM FILES
deleted file mode 100644
index 54ed25a..0000000
--- a/Files/WEM/WEM FILES
+++ /dev/null
@@ -1 +0,0 @@
-Here will extracted from BNK, the WEM audios
diff --git a/Files/XML/Global_Splash.xml b/Files/XML/Global_Splash.xml
deleted file mode 100644
index 6836dc4..0000000
--- a/Files/XML/Global_Splash.xml
+++ /dev/null
@@ -1,5606 +0,0 @@
-
-
-
- Z:\Wwise\DeadByDaylight\Content_Raw\Audio\Wwise_2021_1_5_Rocket\
- Z:\Wwise\DeadByDaylight\Content_Raw\Audio\Wwise_2021_1_5_Rocket\.cache\Windows\
- Z:\DeadByDaylight_Rocket_UGS\UnrealEngine\DeadByDaylight\Content\WwiseAudio\Windows\
-
- Z:\Wwise\DeadByDaylight\Content_Raw\Audio\Wwise_2021_1_5_Rocket\GeneratedSoundBanks\Windows
-
-
-
- \SoundBanks\GLOBAL\Global_Splash
- Global_Splash
- Global_Splash.bnk
-
-
-
-
- Object\Obj_VFX\Burning_Menu\sfx_burning_menu_02.wav
- SFX\Object\Obj_VFX\Burning_Menu\sfx_burning_menu_02_7FA8D501.wem
-
-
- Object\Obj_VFX\Burning_Menu\sfx_burning_menu_04.wav
- SFX\Object\Obj_VFX\Burning_Menu\sfx_burning_menu_04_7FA8D501.wem
-
-
- Object\Obj_VFX\Burning_Menu\sfx_burning_menu_11.wav
- SFX\Object\Obj_VFX\Burning_Menu\sfx_burning_menu_11_7FA8D501.wem
-
-
- Object\Obj_VFX\Burning_Menu\sfx_burning_menu_15.wav
- SFX\Object\Obj_VFX\Burning_Menu\sfx_burning_menu_15_7FA8D501.wem
-
-
- Object\Obj_VFX\Burning_Menu\sfx_burning_menu_01.wav
- SFX\Object\Obj_VFX\Burning_Menu\sfx_burning_menu_01_7FA8D501.wem
-
-
- Object\Obj_VFX\Burning_Menu\sfx_burning_menu_05.wav
- SFX\Object\Obj_VFX\Burning_Menu\sfx_burning_menu_05_7FA8D501.wem
-
-
- Object\Obj_VFX\Burning_Menu\sfx_burning_menu_07.wav
- SFX\Object\Obj_VFX\Burning_Menu\sfx_burning_menu_07_7FA8D501.wem
-
-
- Object\Obj_VFX\Burning_Menu\sfx_burning_menu_03.wav
- SFX\Object\Obj_VFX\Burning_Menu\sfx_burning_menu_03_7FA8D501.wem
-
-
- Object\Obj_VFX\Burning_Menu\sfx_burning_menu_10.wav
- SFX\Object\Obj_VFX\Burning_Menu\sfx_burning_menu_10_7FA8D501.wem
-
-
- Object\Obj_VFX\Burning_Menu\sfx_burning_menu_09.wav
- SFX\Object\Obj_VFX\Burning_Menu\sfx_burning_menu_09_7FA8D501.wem
-
-
- Object\Obj_VFX\Burning_Menu\sfx_burning_menu_06.wav
- SFX\Object\Obj_VFX\Burning_Menu\sfx_burning_menu_06_7FA8D501.wem
-
-
- Object\Obj_VFX\Burning_Menu\sfx_burning_menu_08.wav
- SFX\Object\Obj_VFX\Burning_Menu\sfx_burning_menu_08_7FA8D501.wem
-
-
- Object\Obj_VFX\Burning_Menu\sfx_burning_menu_12.wav
- SFX\Object\Obj_VFX\Burning_Menu\sfx_burning_menu_12_7FA8D501.wem
-
-
- Object\Obj_VFX\Burning_Menu\sfx_burning_menu_14.wav
- SFX\Object\Obj_VFX\Burning_Menu\sfx_burning_menu_14_7FA8D501.wem
-
-
- Object\Obj_VFX\Burning_Menu\sfx_burning_menu_13.wav
- SFX\Object\Obj_VFX\Burning_Menu\sfx_burning_menu_13_7FA8D501.wem
-
-
-
-
-
-
-
-
-
- Menu\Main\sfx_ui_transition_05.wav
- SFX\Menu\Main\sfx_ui_transition_05_67368C31.wem
-
-
- Menu\Main\sfx_ui_transition_01.wav
- SFX\Menu\Main\sfx_ui_transition_01_67368C31.wem
-
-
- Menu\Main\sfx_ui_transition_02.wav
- SFX\Menu\Main\sfx_ui_transition_02_67368C31.wem
-
-
-
-
-
-
- Menu\Main\sfx_ui_transition_05.wav
- SFX\Menu\Main\sfx_ui_transition_05_67368C31.wem
-
-
- Menu\Archives\sfx_ui_archives_past_story_enter_01.wav
- SFX\Menu\Archives\sfx_ui_archives_past_story_enter_01_7FA8D501.wem
-
-
- Menu\Archives\sfx_ui_archives_past_story_enter_03.wav
- SFX\Menu\Archives\sfx_ui_archives_past_story_enter_03_7FA8D501.wem
-
-
- Menu\Archives\sfx_ui_archives_past_story_enter_02.wav
- SFX\Menu\Archives\sfx_ui_archives_past_story_enter_02_7FA8D501.wem
-
-
- Menu\Main\sfx_ui_transition_01.wav
- SFX\Menu\Main\sfx_ui_transition_01_67368C31.wem
-
-
- Menu\Main\sfx_ui_transition_02.wav
- SFX\Menu\Main\sfx_ui_transition_02_67368C31.wem
-
-
-
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-
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- Menu\Main\sfx_ui_transition_05.wav
- SFX\Menu\Main\sfx_ui_transition_05_67368C31.wem
-
-
- Menu\Archives\sfx_ui_archives_reward_enter_01.wav
- SFX\Menu\Archives\sfx_ui_archives_reward_enter_01_7FA8D501.wem
-
-
- Menu\Main\sfx_ui_transition_01.wav
- SFX\Menu\Main\sfx_ui_transition_01_67368C31.wem
-
-
- Menu\Main\sfx_ui_transition_02.wav
- SFX\Menu\Main\sfx_ui_transition_02_67368C31.wem
-
-
- Menu\Archives\sfx_ui_archives_reward_enter_02.wav
- SFX\Menu\Archives\sfx_ui_archives_reward_enter_02_7FA8D501.wem
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Menu\Main\sfx_ui_transition_05.wav
- SFX\Menu\Main\sfx_ui_transition_05_67368C31.wem
-
-
- Menu\Archives\sfx_ui_archives_story_enter_01.wav
- SFX\Menu\Archives\sfx_ui_archives_story_enter_01_7FA8D501.wem
-
-
- Menu\Archives\sfx_ui_archives_story_enter_03.wav
- SFX\Menu\Archives\sfx_ui_archives_story_enter_03_7FA8D501.wem
-
-
- Menu\Main\sfx_ui_transition_01.wav
- SFX\Menu\Main\sfx_ui_transition_01_67368C31.wem
-
-
- Menu\Main\sfx_ui_transition_02.wav
- SFX\Menu\Main\sfx_ui_transition_02_67368C31.wem
-
-
- Menu\Archives\sfx_ui_archives_story_enter_02.wav
- SFX\Menu\Archives\sfx_ui_archives_story_enter_02_7FA8D501.wem
-
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- Music\Menu\mu_menu_defeated.wav
- SFX\Music\Menu\mu_menu_defeated_0BC91DCF.wem
-
-
- Ambience\Menu\am_offering_01.wav
- SFX\Ambience\Menu\am_offering_01_0BC91DCF.wem
-
-
- Ambience\Menu\am_ui_roleselection_01.wav
- SFX\Ambience\Menu\am_ui_roleselection_01_9B04E3FB.wem
-
-
- Ambience\Menu\am_archives_01.wav
- SFX\Ambience\Menu\am_archives_01_256CDB0F.wem
-
-
- Ambience\Menu\am_ui_background_04.wav
- SFX\Ambience\Menu\am_ui_background_04_0BC91DCF.wem
-
-
- Ambience\Menu\am_lobby_01.wav
- SFX\Ambience\Menu\am_lobby_01_0BC91DCF.wem
-
-
- Ambience\Menu\am_splashscreen_01.wav
- SFX\Ambience\Menu\am_splashscreen_01_2E037E41.wem
-
-
- Ambience\Menu\am_lobby_winter_store_01.wav
- SFX\Ambience\Menu\am_lobby_winter_store_01_256CDB0F.wem
-
-
- Ambience\Menu\am_lobby_6thanniversary_01.wav
- SFX\Ambience\Menu\am_lobby_6thanniversary_01_256CDB0F.wem
-
-
- Ambience\Menu\am_lobby_winter_02.wav
- SFX\Ambience\Menu\am_lobby_winter_02_256CDB0F.wem
-
-
- Ambience\Menu\am_tallyscreen_01.wav
- SFX\Ambience\Menu\am_tallyscreen_01_0BC91DCF.wem
-
-
- Ambience\Menu\sfx_archives_background_shelves_wood_loop_02.wav
- SFX\Ambience\Menu\sfx_archives_background_shelves_wood_loop_02_256CDB0F.wem
-
-
-
-
- Ambience\Menu\sfx_burning_high_05.wav
- SFX\Ambience\Menu\sfx_burning_high_05_67368C31.wem
-
-
- Ambience\Menu\sfx_burning_high_11.wav
- SFX\Ambience\Menu\sfx_burning_high_11_67368C31.wem
-
-
- Ambience\Menu\sfx_burning_high_08.wav
- SFX\Ambience\Menu\sfx_burning_high_08_67368C31.wem
-
-
- Ambience\Menu\sfx_thunder_low_05.wav
- SFX\Ambience\Menu\sfx_thunder_low_05_7FA8D501.wem
-
-
- Ambience\Menu\sfx_thunder_low_08.wav
- SFX\Ambience\Menu\sfx_thunder_low_08_7FA8D501.wem
-
-
- Ambience\Menu\sfx_burning_high_14.wav
- SFX\Ambience\Menu\sfx_burning_high_14_67368C31.wem
-
-
- Ambience\Menu\sfx_thunder_low_04.wav
- SFX\Ambience\Menu\sfx_thunder_low_04_7FA8D501.wem
-
-
- Ambience\Menu\sfx_burning_high_10.wav
- SFX\Ambience\Menu\sfx_burning_high_10_67368C31.wem
-
-
- Ambience\Menu\sfx_burning_high_13.wav
- SFX\Ambience\Menu\sfx_burning_high_13_67368C31.wem
-
-
- Ambience\Menu\am_lobby_rdm_coldsweeteners_02.wav
- SFX\Ambience\Menu\am_lobby_rdm_coldsweeteners_02_7FA8D501.wem
-
-
- Ambience\Menu\sfx_burning_high_15.wav
- SFX\Ambience\Menu\sfx_burning_high_15_67368C31.wem
-
-
- Ambience\Menu\sfx_thunder_low_01.wav
- SFX\Ambience\Menu\sfx_thunder_low_01_7FA8D501.wem
-
-
- Ambience\Menu\am_lobby_rdm_coldsweeteners_04.wav
- SFX\Ambience\Menu\am_lobby_rdm_coldsweeteners_04_7FA8D501.wem
-
-
- Ambience\Menu\sfx_burning_high_01.wav
- SFX\Ambience\Menu\sfx_burning_high_01_67368C31.wem
-
-
- Ambience\Menu\sfx_thunder_low_12.wav
- SFX\Ambience\Menu\sfx_thunder_low_12_7FA8D501.wem
-
-
- Ambience\Menu\sfx_thunder_low_14.wav
- SFX\Ambience\Menu\sfx_thunder_low_14_7FA8D501.wem
-
-
- Ambience\Menu\sfx_burning_high_12.wav
- SFX\Ambience\Menu\sfx_burning_high_12_67368C31.wem
-
-
- Ambience\Menu\am_lobby_rdm_coldsweeteners_03.wav
- SFX\Ambience\Menu\am_lobby_rdm_coldsweeteners_03_7FA8D501.wem
-
-
- Ambience\Menu\am_lobby_halloween_rift_01.wav
- SFX\Ambience\Menu\am_lobby_halloween_rift_01_256CDB0F.wem
-
-
- Ambience\Menu\sfx_burning_high_09.wav
- SFX\Ambience\Menu\sfx_burning_high_09_67368C31.wem
-
-
- Ambience\Menu\am_lobby_halloween_rdm_rift_thunder_02.wav
- SFX\Ambience\Menu\am_lobby_halloween_rdm_rift_thunder_02_7FA8D501.wem
-
-
- Ambience\Menu\am_lobby_halloween_weather_01.wav
- SFX\Ambience\Menu\am_lobby_halloween_weather_01_256CDB0F.wem
-
-
- Ambience\Menu\am_lobby_rdm_coldsweeteners_06.wav
- SFX\Ambience\Menu\am_lobby_rdm_coldsweeteners_06_7FA8D501.wem
-
-
- Ambience\Menu\am_lobby_halloween_rift_wind_01.wav
- SFX\Ambience\Menu\am_lobby_halloween_rift_wind_01_B4EBA7D7.wem
-
-
- Ambience\Menu\sfx_burning_high_04.wav
- SFX\Ambience\Menu\sfx_burning_high_04_67368C31.wem
-
-
- Ambience\Menu\am_lobby_halloween_rdm_rift_thunder_05.wav
- SFX\Ambience\Menu\am_lobby_halloween_rdm_rift_thunder_05_7FA8D501.wem
-
-
- Ambience\Menu\sfx_burning_high_06.wav
- SFX\Ambience\Menu\sfx_burning_high_06_67368C31.wem
-
-
- Ambience\Menu\am_lobby_halloween_forest_01.wav
- SFX\Ambience\Menu\am_lobby_halloween_forest_01_256CDB0F.wem
-
-
- Ambience\Menu\am_lobby_rdm_coldsweeteners_01.wav
- SFX\Ambience\Menu\am_lobby_rdm_coldsweeteners_01_7FA8D501.wem
-
-
- Ambience\Menu\sfx_burning_high_02.wav
- SFX\Ambience\Menu\sfx_burning_high_02_67368C31.wem
-
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- Ambience\Menu\sfx_burning_high_07.wav
- SFX\Ambience\Menu\sfx_burning_high_07_67368C31.wem
-
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- Ambience\Menu\am_lobby_rdm_coldsweeteners_05.wav
- SFX\Ambience\Menu\am_lobby_rdm_coldsweeteners_05_7FA8D501.wem
-
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- Ambience\Menu\sfx_thunder_low_06.wav
- SFX\Ambience\Menu\sfx_thunder_low_06_7FA8D501.wem
-
-
- Ambience\Menu\am_lobby_halloween_rdm_rift_thunder_03.wav
- SFX\Ambience\Menu\am_lobby_halloween_rdm_rift_thunder_03_7FA8D501.wem
-
-
- Ambience\Menu\am_lobby_halloween_rdm_rift_thunder_01.wav
- SFX\Ambience\Menu\am_lobby_halloween_rdm_rift_thunder_01_7FA8D501.wem
-
-
- Ambience\Menu\sfx_burning_high_03.wav
- SFX\Ambience\Menu\sfx_burning_high_03_67368C31.wem
-
-
- Ambience\Menu\am_lobby_halloween_rdm_rift_thunder_04.wav
- SFX\Ambience\Menu\am_lobby_halloween_rdm_rift_thunder_04_7FA8D501.wem
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- Music\Menu\mu_menu_defeated.wav
- SFX\Music\Menu\mu_menu_defeated_0BC91DCF.wem
-
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- Ambience\Menu\am_offering_01.wav
- SFX\Ambience\Menu\am_offering_01_0BC91DCF.wem
-
-
- Ambience\Menu\am_ui_roleselection_01.wav
- SFX\Ambience\Menu\am_ui_roleselection_01_9B04E3FB.wem
-
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- Ambience\Menu\am_archives_01.wav
- SFX\Ambience\Menu\am_archives_01_256CDB0F.wem
-
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- Ambience\Menu\am_ui_background_04.wav
- SFX\Ambience\Menu\am_ui_background_04_0BC91DCF.wem
-
-
- Ambience\Menu\am_lobby_01.wav
- SFX\Ambience\Menu\am_lobby_01_0BC91DCF.wem
-
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- Ambience\Menu\am_splashscreen_01.wav
- SFX\Ambience\Menu\am_splashscreen_01_2E037E41.wem
-
-
- Ambience\Menu\am_lobby_winter_store_01.wav
- SFX\Ambience\Menu\am_lobby_winter_store_01_256CDB0F.wem
-
-
- Ambience\Menu\am_lobby_6thanniversary_01.wav
- SFX\Ambience\Menu\am_lobby_6thanniversary_01_256CDB0F.wem
-
-
- Ambience\Menu\am_lobby_winter_02.wav
- SFX\Ambience\Menu\am_lobby_winter_02_256CDB0F.wem
-
-
- Ambience\Menu\am_tallyscreen_01.wav
- SFX\Ambience\Menu\am_tallyscreen_01_0BC91DCF.wem
-
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- Ambience\Menu\sfx_archives_background_shelves_wood_loop_02.wav
- SFX\Ambience\Menu\sfx_archives_background_shelves_wood_loop_02_256CDB0F.wem
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- Ambience\Menu\sfx_burning_high_05.wav
- SFX\Ambience\Menu\sfx_burning_high_05_67368C31.wem
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- Ambience\Menu\sfx_burning_high_11.wav
- SFX\Ambience\Menu\sfx_burning_high_11_67368C31.wem
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- Ambience\Menu\sfx_burning_high_08.wav
- SFX\Ambience\Menu\sfx_burning_high_08_67368C31.wem
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- Ambience\Menu\sfx_thunder_low_05.wav
- SFX\Ambience\Menu\sfx_thunder_low_05_7FA8D501.wem
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- Ambience\Menu\sfx_thunder_low_08.wav
- SFX\Ambience\Menu\sfx_thunder_low_08_7FA8D501.wem
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- Ambience\Menu\sfx_burning_high_14.wav
- SFX\Ambience\Menu\sfx_burning_high_14_67368C31.wem
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- Ambience\Menu\sfx_thunder_low_04.wav
- SFX\Ambience\Menu\sfx_thunder_low_04_7FA8D501.wem
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- Ambience\Menu\sfx_burning_high_10.wav
- SFX\Ambience\Menu\sfx_burning_high_10_67368C31.wem
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- Ambience\Menu\sfx_burning_high_13.wav
- SFX\Ambience\Menu\sfx_burning_high_13_67368C31.wem
-
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- Ambience\Menu\am_lobby_rdm_coldsweeteners_02.wav
- SFX\Ambience\Menu\am_lobby_rdm_coldsweeteners_02_7FA8D501.wem
-
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- Ambience\Menu\sfx_burning_high_15.wav
- SFX\Ambience\Menu\sfx_burning_high_15_67368C31.wem
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- Ambience\Menu\sfx_thunder_low_01.wav
- SFX\Ambience\Menu\sfx_thunder_low_01_7FA8D501.wem
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- Ambience\Menu\am_lobby_rdm_coldsweeteners_04.wav
- SFX\Ambience\Menu\am_lobby_rdm_coldsweeteners_04_7FA8D501.wem
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- Ambience\Menu\sfx_burning_high_01.wav
- SFX\Ambience\Menu\sfx_burning_high_01_67368C31.wem
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- Ambience\Menu\sfx_thunder_low_12.wav
- SFX\Ambience\Menu\sfx_thunder_low_12_7FA8D501.wem
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- Ambience\Menu\sfx_thunder_low_14.wav
- SFX\Ambience\Menu\sfx_thunder_low_14_7FA8D501.wem
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- Ambience\Menu\sfx_burning_high_12.wav
- SFX\Ambience\Menu\sfx_burning_high_12_67368C31.wem
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- Ambience\Menu\am_lobby_rdm_coldsweeteners_03.wav
- SFX\Ambience\Menu\am_lobby_rdm_coldsweeteners_03_7FA8D501.wem
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-
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diff --git a/Files/XML/Snusnu_T22.xml b/Files/XML/Snusnu_T22.xml
new file mode 100644
index 0000000..4fa2483
--- /dev/null
+++ b/Files/XML/Snusnu_T22.xml
@@ -0,0 +1,234 @@
+
+
+
+ Z:\Wwise\DeadByDaylight\Content_Raw\Audio\Wwise_2021_1_12_Wormhole\
+ Z:\Wwise\DeadByDaylight\Content_Raw\Audio\Wwise_2021_1_12_Wormhole\.cache\Windows\
+ Z:\DeadByDaylight_Wormhole_UGS\UnrealEngine\DeadByDaylight\Content\WwiseAudio\Windows\
+
+ Z:\Wwise\DeadByDaylight\Content_Raw\Audio\Wwise_2021_1_12_Wormhole\GeneratedSoundBanks\Windows
+
+
+
+ \SoundBanks\OBJECT\OBJECT_DECO\Snusnu_T22
+ Snusnu_T22
+ Snusnu_T22.bnk
+
+
+
+
+ Object\Obj_Deco\Snusnu_T22\sfx_snusnu_t22_fall_01.wav
+ SFX\Object\Obj_Deco\Snusnu_T22\sfx_snusnu_t22_fall_01_9C86077E.wem
+
+
+ Object\Obj_Deco\Snusnu_T22\sfx_snusnu_t22_fall_03.wav
+ SFX\Object\Obj_Deco\Snusnu_T22\sfx_snusnu_t22_fall_03_8F0C5FC4.wem
+
+
+ Object\Obj_Deco\Snusnu_T22\sfx_snusnu_t22_fall_02.wav
+ SFX\Object\Obj_Deco\Snusnu_T22\sfx_snusnu_t22_fall_02_764C4C27.wem
+
+
+
+
+
+
+
+
+
+ Object\Obj_Deco\Snusnu_T22\sfx_snusnu_t22_impact_02.wav
+ SFX\Object\Obj_Deco\Snusnu_T22\sfx_snusnu_t22_impact_02_7FA8D501.wem
+
+
+ Object\Obj_Deco\Snusnu_T22\sfx_snusnu_t22_impact_window_01.wav
+ SFX\Object\Obj_Deco\Snusnu_T22\sfx_snusnu_t22_impact_window_01_7FA8D501.wem
+
+
+ Object\Obj_Deco\Snusnu_T22\sfx_snusnu_t22_impact_gore_01.wav
+ SFX\Object\Obj_Deco\Snusnu_T22\sfx_snusnu_t22_impact_gore_01_9F8B3781.wem
+
+
+
+
+
+
+
+
+
+ Object\Obj_Deco\Snusnu_T22\sfx_snusnu_t22_rattle_rdm_02.wav
+ SFX\Object\Obj_Deco\Snusnu_T22\sfx_snusnu_t22_rattle_rdm_02_7FA8D501.wem
+
+
+ Object\Obj_Deco\Snusnu_T22\sfx_snusnu_t22_rattle_rdm_07.wav
+ SFX\Object\Obj_Deco\Snusnu_T22\sfx_snusnu_t22_rattle_rdm_07_7FA8D501.wem
+
+
+ Object\Obj_Deco\Snusnu_T22\sfx_snusnu_t22_rattle_rdm_04.wav
+ SFX\Object\Obj_Deco\Snusnu_T22\sfx_snusnu_t22_rattle_rdm_04_7FA8D501.wem
+
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diff --git a/Files/XML/ZombieCharacter.xml b/Files/XML/ZombieCharacter.xml
deleted file mode 100644
index 2048ced..0000000
--- a/Files/XML/ZombieCharacter.xml
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diff --git a/README.md b/README.md
index bb7a1f7..8b320d9 100644
--- a/README.md
+++ b/README.md
@@ -18,12 +18,12 @@ If anything else is missing, let me know and I'll update it.
- [X] Extract sound files (.bnk -> .wem)
- [X] Convert audio files (.wem -> .ogg)
- [X] Convert audio files (.ogg -> .ogg revorb)
-- [X] Rename audio files with the (.xml) files
+- [X] Rename audio files (.wem) with the new script parser renamer for (.xml) files
# Suggestions
Any new feature suggestions? Create a ticket talking about it.
# Libraries
-- QuickBMS: https://aluigi.altervista.org/quickbms.htm
-- ww2ogg: https://github.com/hcs64/ww2ogg
-- bnkextr: https://github.com/eXpl0it3r/bnkextr
+- [revorb](https://github.com/ItsBranK/ReVorb)
+- [ww2ogg](https://github.com/hcs64/ww2ogg)
+- [bnkextr](https://github.com/eXpl0it3r/bnkextr)
diff --git a/Tools/quickbms.exe b/Tools/quickbms.exe
deleted file mode 100644
index 32b9197..0000000
Binary files a/Tools/quickbms.exe and /dev/null differ
diff --git a/Tools/revorb.exe b/Tools/revorb.exe
new file mode 100644
index 0000000..68b2305
Binary files /dev/null and b/Tools/revorb.exe differ
diff --git a/Tools/scripts/COPYING b/Tools/scripts/COPYING
new file mode 100644
index 0000000..7d4991a
--- /dev/null
+++ b/Tools/scripts/COPYING
@@ -0,0 +1,28 @@
+Copyright (c) 2023, Neinndall
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+
+- Redistributions of source code must retain the above copyright
+notice, this list of conditions and the following disclaimer.
+
+- Redistributions in binary form must reproduce the above copyright
+notice, this list of conditions and the following disclaimer in the
+documentation and/or other materials provided with the distribution.
+
+- Neither the name of the Neindall nor the names of its
+contributors may be used to endorse or promote products derived from
+this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
+OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/Tools/scripts/parse.bms b/Tools/scripts/parse.bms
deleted file mode 100644
index 23d1808..0000000
--- a/Tools/scripts/parse.bms
+++ /dev/null
@@ -1,47 +0,0 @@
-# file types: Wwise *.txt with same name as *.bnk files or soundbanks.xml
-# script type: parser
-# note 1: all *.wem files must be in the same folder as this script and the txt
-# note 2: script will maintain the original folder structure
-#
-# (c) by AlphaTwentyThree of Zenhax and edited by Neinndall
-# script for QuickBMS http://quickbms.aluigi.org
-
-get EXT extension
-if EXT == "xml"
- callfunction soundbanks 1
-else
- print "script only for xml"
-endif
-
-startfunction soundbanks
- for i = 1
- FindLoc SEARCH string ""
- math SEARCH += 12
- goto SEARCH
- FindLoc SEARCH string ""
- goto SEARCH
- getDstring DUMMY 6
- getCT FNAME string 0x3c
- string FNAME -= 13
- open FDSE DIDX 1 EXIST
- if EXIST == 1
- get SIZE asize 1
- log MEMORY_FILE 0 0
- log MEMORY_FILE 0 SIZE 1
- string FNAME += ".wem"
- log FNAME 0 SIZE MEMORY_FILE
- endif
- endif
- math SEARCH += 10
- goto SEARCH
- next i
-endfunction
diff --git a/Tools/scripts/renamer_parse.py b/Tools/scripts/renamer_parse.py
new file mode 100644
index 0000000..f5dcf97
--- /dev/null
+++ b/Tools/scripts/renamer_parse.py
@@ -0,0 +1,64 @@
+import os
+import xml.etree.ElementTree as ET
+
+# (c) by Neinndall. If you want to use this script, contact the owner or credit the repository.
+
+# Directories
+xml_dir = "Files\XML"
+wem_dir = "Files\WEM"
+output_dir = "Files\Output"
+
+# Define a base path for the output folder
+output_base = output_dir
+
+# Get a list of XML files
+xml_files = [os.path.join(xml_dir, f) for f in os.listdir(xml_dir) if f.endswith('.xml')]
+
+# Create the output folder if it doesn't exist
+os.makedirs(output_base, exist_ok=True)
+
+# Create a dictionary of files
+file_dict = {}
+
+# Loop through each XML file
+for xml_file in xml_files:
+ tree = ET.parse(xml_file)
+ root = tree.getroot()
+
+ # Loop through each "File" node in the XML file
+ for file_node in root.findall('.//File'):
+ file_id = file_node.get('Id')
+ path_node = file_node.find('Path')
+ if path_node is not None:
+ file_path = path_node.text
+ else:
+ file_path = None
+
+ # Add the file to the dictionary only if it has an associated file
+ if file_path is not None:
+ file_dict[file_id] = file_path
+
+# Loop through each WEM file in the corresponding folder
+for wem_file in os.listdir(wem_dir):
+ if not wem_file.endswith('.wem'):
+ continue
+
+ wem_id = os.path.splitext(wem_file)[0]
+ file_path = file_dict.get(wem_id)
+
+ if file_path is not None:
+ # Create the directory and move the file
+ file_path_parts = file_path.split('\\')
+ folder_path = os.path.join(output_base, *file_path_parts[:-1])
+ file_name = os.path.splitext(file_path_parts[-1])[0]
+
+ os.makedirs(folder_path, exist_ok=True)
+ os.rename(os.path.join(wem_dir, wem_file), os.path.join(folder_path, file_name + ".wem"))
+
+ print(f'Moving: {wem_file} to {os.path.join(folder_path, file_name + ".wem")}')
+
+ else:
+ # Move the file to the Unknown folder
+ os.makedirs(os.path.join(output_base, "Unknown Files"), exist_ok=True)
+ os.rename(os.path.join(wem_dir, wem_file), os.path.join(output_base, "Unknown Files", wem_file))
+ print(f'File: {wem_file} not found in XML files, moved to folder Unknown Files')
diff --git a/utils/config.py b/utils/config.py
index f0fc83f..d451877 100644
--- a/utils/config.py
+++ b/utils/config.py
@@ -1,4 +1,4 @@
class config:
made = "Neinndall"
name = "DBDAudioRenamer"
- version = "0.4.0.1"
+ version = "0.4.1.0"