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game.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<game
accelFramerate="0"
androidMinVersion="5"
androidTargetVersion="24"
antialias="false"
appType="0"
atlasBindingDefault="false"
author=""
authorURL=""
autoRotate="false"
backgroundColor="-15592942"
barBackgroundColor="-12303292"
barColor="-7829368"
barHeight="120"
barLocation="0"
barOffsetX="0"
barOffsetXPhone="0"
barOffsetXTablet="0"
barOffsetY="0"
barOffsetYPhone="0"
barOffsetYTablet="0"
barScalePhone="1.0"
barScaleTablet="2.0"
barWidth="854"
bindAllAtlasesDefault="false"
borderColor="-12303292"
borderThickness="20"
checksum="none"
cws-desc="Description"
cws-icon128=""
cws-icon16=""
cws-name="Name"
cws-version="1.0"
defaultFramerate="60"
defaultProjectScale="1x"
defaultSceneID="0"
desc=""
desktopScale="1x"
disableBackButton="false"
disposeImages="false"
forceHiResAssets="false"
format="4.1.0"
gameid="-1"
haxeExtras=""
height="720"
hxcppDebugLink="false"
hxcppDebugger="false"
iosLaunchBackground="-16777216"
iosLaunchScaleMode="0"
kit="false"
lockURL=""
maxScaleAndroid="4x"
maxScaleDesktop="4x"
maxScaleIOS="4x"
maxScaleWeb="4x"
multitouch="true"
name="Platformer 0000"
openflExtras=""
orientation="0"
physicsMode="0"
pixelsnap="false"
preloaderClass="com.stencyl.loader.StencylPreloader"
preloaderstyle="0"
scaleModeAndroid="0"
scaleModeDesktop="0"
scaleModeIOS="0"
scaleModeWeb="0"
simulatorOS="0.0"
simulatorTargetOS="0.0"
splashStyle="0"
startInFullScreenDesktop="false"
startInFullScreenWeb="false"
swfHeight="0"
swfWidth="0"
swfX="0"
swfY="0"
swfloc=""
telemetry="false"
webScale="1x"
width="1280">
<keys
androidAlias=""
androidCert=""
androidPassword=""
iosTeamID=""
ngID=""
ngKey=""
p12=""
p12pwd=""
prov-adhoc=""
prov-store=""/>
<exts>
<e enabled="true" id="com.stencyl.newgrounds" version="1.0.0"/>
</exts>
<bundles>
<bundle id="com.yourcompany.gamename" internalVersion="1" name="My Game" store="App Store" version="1.0.0"/>
<bundle id="com.yourcompany.gamename" internalVersion="1" name="My Game" store="Google Play" version="1.0.0"/>
<bundle id="com.yourcompany.gamename" internalVersion="1" name="My Game" store="Mac App Store" version="1.0.0"/>
<bundle
author=""
id="com.yourcompany.gamename"
internalVersion="1"
metroColor="-12566464"
name="My Game"
store="Windows Store"
version="1.0.0"/>
</bundles>
<scales>
<scale detailed="1x" id="0" name="1x" size="1.0"/>
<scale detailed="1.5x" id="1" name="1.5x" size="1.5"/>
<scale detailed="2x" id="2" name="2x" size="2.0"/>
<scale detailed="3x" id="3" name="3x" size="3.0"/>
<scale detailed="4x" id="4" name="4x" size="4.0"/>
</scales>
<projectScales>
<scale enabled="true" name="1x"/>
<scale enabled="true" name="1.5x"/>
<scale enabled="true" name="2x"/>
<scale enabled="true" name="3x"/>
<scale enabled="true" name="4x"/>
</projectScales>
<webScales>
<scale enabled="true" name="1x"/>
<scale enabled="true" name="1.5x"/>
<scale enabled="true" name="2x"/>
<scale enabled="true" name="3x"/>
<scale enabled="true" name="4x"/>
</webScales>
<desktopScales>
<scale enabled="true" name="1x"/>
<scale enabled="true" name="1.5x"/>
<scale enabled="true" name="2x"/>
<scale enabled="true" name="3x"/>
<scale enabled="true" name="4x"/>
</desktopScales>
<iOSScales>
<scale enabled="true" name="1x"/>
<scale enabled="true" name="1.5x"/>
<scale enabled="true" name="2x"/>
<scale enabled="true" name="3x"/>
<scale enabled="true" name="4x"/>
</iOSScales>
<androidScales>
<scale enabled="true" name="1x"/>
<scale enabled="true" name="1.5x"/>
<scale enabled="true" name="2x"/>
<scale enabled="true" name="3x"/>
<scale enabled="true" name="4x"/>
</androidScales>
<folders/>
<packs/>
<groups>
<group desc="" id="4" name="Collectibles"/>
<group desc="" id="5" name="Spring"/>
</groups>
<cgroups>
<cgroup g1="0" g2="0"/>
<cgroup g1="0" g2="1"/>
<cgroup g1="0" g2="4"/>
<cgroup g1="0" g2="5"/>
<cgroup g1="1" g2="1"/>
<cgroup g1="1" g2="3"/>
<cgroup g1="1" g2="5"/>
<cgroup g1="3" g2="3"/>
<cgroup g1="5" g2="5"/>
</cgroups>
<input>
<key id="0" keyname="UP" name="up" vk="38" vks="38,90,87"/>
<key id="1" keyname="DOWN" name="down" vk="40" vks="40,83"/>
<key id="2" keyname="LEFT" name="left" vk="37" vks="37,65"/>
<key id="3" keyname="RIGHT" name="right" vk="39" vks="39,68"/>
<key id="4" keyname="X" name="action1" vk="88" vks="88"/>
<key id="5" keyname="C" name="action2" vk="67" vks="67"/>
<key id="6" keyname="ENTER" name="enter" vk="10" vks="10"/>
</input>
<attcats>
<cat id="-1" name="Default"/>
<cat id="0" name="Game.Player"/>
<cat id="1" name="Game.Player.Collectibles"/>
<cat id="2" name="Game.Timer"/>
</attcats>
<props/>
<attributes>
<boolean cid="0" id="0" name="Player StopPlatforming" save="true" value="false"/>
<number cid="1" id="1" name="Coins" save="true" value="0.0"/>
<number cid="2" id="2" name="Start Timer" save="true" value="0.0"/>
<number cid="2" id="3" name="Current Timer" save="true" value="0.0"/>
<number cid="2" id="4" name="DeltaTime" save="true" value="0.0"/>
<number cid="2" id="5" name="PreviousTimer" save="true" value="0.0"/>
<number cid="2" id="6" name="Frames" save="true" value="0.0"/>
</attributes>
<collisions>
<poly id="0" name="Square" pts="0.0,0.0#0.0,1.0#1.0,1.0#1.0,0.0"/>
<poly id="1" name="Rect Up" pts="0.0,0.0#0.0,0.5#1.0,0.5#1.0,0.0"/>
<poly id="2" name="Rect Down" pts="0.0,0.5#0.0,1.0#1.0,1.0#1.0,0.5"/>
<poly id="3" name="Rect Left" pts="0.0,0.0#0.0,1.0#0.5,1.0#0.5,0.0"/>
<poly id="4" name="Rect Right" pts="0.5,0.0#0.5,1.0#1.0,1.0#1.0,0.0"/>
<poly id="5" name="Tri 45R" pts="0.0,0.0#0.0,1.0#1.0,1.0"/>
<poly id="6" name="Tri 45L" pts="1.0,0.0#0.0,1.0#1.0,1.0"/>
<poly id="7" name="Tri 45R Inv" pts="0.0,0.0#0.0,1.0#1.0,0.0"/>
<poly id="8" name="Tri 45L Inv" pts="0.0,0.0#1.0,1.0#1.0,0.0"/>
<poly id="9" name="Tri 30R" pts="0.0,1.0#1.0,1.0#1.0,0.5"/>
<poly id="10" name="Tri 30L" pts="0.0,0.5#0.0,1.0#1.0,1.0"/>
<poly id="11" name="Tri 30-2R" pts="0.0,0.5#0.0,1.0#1.0,1.0#1.0,0.0"/>
<poly id="12" name="Tri 30-2L" pts="0.0,0.0#0.0,1.0#1.0,1.0#1.0,0.5"/>
<poly id="13" name="Tri 30R Inv" pts="0.0,0.0#1.0,0.5#1.0,0.0"/>
<poly id="14" name="Tri 30L Inv" pts="0.0,0.0#0.0,0.5#1.0,0.0"/>
<poly id="15" name="Tri 30-2R Inv" pts="0.0,0.0#0.0,0.5#1.0,1.0#1.0,0.0"/>
<poly id="16" name="Tri 30-2L Inv" pts="0.0,0.0#0.0,1.0#1.0,0.5#1.0,0.0"/>
<poly id="17" name="Tri 60R" pts="0.5,1.0#1.0,1.0#1.0,0.0"/>
<poly id="18" name="Tri 60L" pts="0.0,0.0#0.0,1.0#0.5,1.0"/>
<poly id="19" name="Tri 60-2R" pts="0.5,0.0#0.0,1.0#1.0,1.0#1.0,0.0"/>
<poly id="20" name="Tri 60-2L" pts="0.0,0.0#0.0,1.0#1.0,1.0#0.5,0.0"/>
<poly id="21" name="Tri 60R Inv" pts="0.5,0.0#1.0,1.0#1.0,0.0"/>
<poly id="22" name="Tri 60L Inv" pts="0.0,0.0#0.0,1.0#0.5,0.0"/>
<poly id="23" name="Tri 60-2R Inv" pts="0.0,0.0#0.5,1.0#1.0,1.0#1.0,0.0"/>
<poly id="24" name="Tri 60-2L Inv" pts="0.0,0.0#0.0,1.0#0.5,1.0#1.0,0.0"/>
</collisions>
<autotileFormats/>
<atlases>
<atlas
allScenes="true"
desc=""
dirty="true"
id="0"
members="0,1,3,4,5,6,8,11,13,15,16,18,20,22,23,25,27,28,30,32,33,35"
name="Main Atlas"
pvr="false"
resize="0"
target="0"/>
<atlas
allScenes="true"
desc=""
dirty="true"
id="1"
members=""
name="Atlas 2"
pvr="false"
resize="0"
target="0"/>
<atlas
allScenes="true"
desc=""
dirty="true"
id="2"
members=""
name="Atlas 3"
pvr="false"
resize="0"
target="0"/>
<atlas
allScenes="true"
desc=""
dirty="true"
id="3"
members=""
name="Atlas 4"
pvr="false"
resize="0"
target="0"/>
</atlases>
<libraries/>
</game>