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Describe the bug
The respawn time is 5s lower if an API is used by default.
This results in servers having sped up progression by default. (Imo... compared to official servers).
If you have official progression enabled: not ideal :)
The Modifications model has set the RespawnTime to 10s by default. Though it is 5s on the server.
Since only a value change causes an update, this results in player.Modifications.RespawnTime = 10f; not working,
unless you modify a different value too or choose another RespawnTime.
To Reproduce
Steps to reproduce the behavior:
Run a server without an API = 10s respawn = official behavior
Run a server with an API that does not modify anything = 5s delay
If you set the RespawnTime to 10s with player.Modifications.RespawnTime = 10f; nothing changes.
Expected behavior
The server should have 10s default respawn delay if an API is used.
Or the Model should be updated to 5s, so setting the RespawnTime manually to 10s works.
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered:
Describe the bug
The respawn time is 5s lower if an API is used by default.
This results in servers having sped up progression by default. (Imo... compared to official servers).
If you have official progression enabled: not ideal :)
The Modifications model has set the RespawnTime to 10s by default. Though it is 5s on the server.
Since only a value change causes an update, this results in
player.Modifications.RespawnTime = 10f;
not working,unless you modify a different value too or choose another RespawnTime.
To Reproduce
Steps to reproduce the behavior:
player.Modifications.RespawnTime = 10f;
nothing changes.Expected behavior
The server should have 10s default respawn delay if an API is used.
Or the Model should be updated to 5s, so setting the RespawnTime manually to 10s works.
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered: