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TODO use ImGui.ShowMetricsWindow() to show debug
description run the editor is slow
reason now even run the simplest editor(Scene View + Game View), GPU will take 8ms in each frame. the imgui cost GPU
solution 1.reduce ui size e.g. reduce window size which are overlay by upper ui controls
but this lead only a litter increase fps
2.optimize imgui refer to: Performance improvement suggestion https://community.intel.com/t5/Intel-oneAPI-Data-Parallel-C/Optimizing-Performance-and-Memory-Usage-in-ImGui-based/td-p/1464228 Could ImGUI Be the Future of GUIs?
TODO optimize Scene/Game View?
3.imgui use webgpu backend
/* 4..use UIElements refer to: https://blog.csdn.net/u010019717/article/details/102540067 https://www.slideshare.net/unity3d/built-for-performance-the-uielements-renderer-unite-copenhagen-2019
*/
The text was updated successfully, but these errors were encountered:
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TODO use ImGui.ShowMetricsWindow() to show debug
description
run the editor is slow
reason
now even run the simplest editor(Scene View + Game View), GPU will take 8ms in each frame. the imgui cost GPU
solution
1.reduce ui size
e.g. reduce window size which are overlay by upper ui controls
but this lead only a litter increase fps
2.optimize imgui
refer to:
Performance improvement suggestion
https://community.intel.com/t5/Intel-oneAPI-Data-Parallel-C/Optimizing-Performance-and-Memory-Usage-in-ImGui-based/td-p/1464228
Could ImGUI Be the Future of GUIs?
TODO optimize Scene/Game View?
3.imgui use webgpu backend
/*
4..use UIElements
refer to:
https://blog.csdn.net/u010019717/article/details/102540067
https://www.slideshare.net/unity3d/built-for-performance-the-uielements-renderer-unite-copenhagen-2019
*/
The text was updated successfully, but these errors were encountered: