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Grand Inquisitor does not scale to fullscreen #22
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Engine does not scale screen, to scale on fullscreen - configure your For extract music you may build unraw tool, but you need to set format for 2013/5/5 Paolo Bolzoni [email protected]
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(resolution) It makes sense, but since Nemesis give me a different behavior I thought of asking. I have then another question. zengine_wide makes a window of 854x480 pixels, zengine makes a windows of 640x480. Since I got a wide screen (usual resolution 1920x1080) I thought of using zengine_wide; I set the monitor to stretch lower resolutions to occupy the whole fullscreen, and set the resolution to 1024x768 (the next lower is 800x600 that cannot contain zengine_wide). But the game fails with this error message:
Instead without the -f flag it starts correctly and the window is visibly smaller than the fullscreen. The smallest resolution where Zengine_wide -f starts correctly is 1280x720. (music) sounds good. Can you point me to the unraw tool code? So I can see what I can do? |
(music) checking further I think I understood something. Do the ''*.raw" files contains the music amplitude without any information about freq, bits or channels? Like a PCM stream? If so, do you know fres, bits and channels? |
sometimes it pcm stream, but mostly it's adpcm-like compressed with 2013/5/6 Paolo Bolzoni [email protected]
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About the resolution problem I checked it a little and it is a SDL problem. Not a zengine one. SDL tries to find a matching resolution and even if the active one is fine it fails. Yet, I fond quite enjoyable to play in my laptop (16/10 screen) using a non-standard resolution. Here is the commands I used:
So xrandr can use the 856x535 resolution that is great for zgi_wide! Maybe it deserves a note in the documentation? For the SDL issue I could not play fullscreen, but I just hide window decorations and set a black background and it was almost the same. |
Playing grand inquisitor (DVD version) with zengine keeps the window in the center of the screen and does not scale to fullscreen. So at high resolution the game is displayed in a small section of the screen in the center.
It is an intended behavior?
(o.t., it is possible to extract the nemesis musics to play them outside the game?)
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