diff --git a/.github/workflows/markdown_lint.yml b/.github/workflows/markdown_lint.yml
index 896aef2..518125f 100644
--- a/.github/workflows/markdown_lint.yml
+++ b/.github/workflows/markdown_lint.yml
@@ -1,35 +1,35 @@
-name: "Markdown lint"
-
-on:
- pull_request_target:
- paths:
- - "**.md"
-
-jobs:
- main:
- name: Validate markdown
- runs-on: ubuntu-latest
-
- steps:
- - name: Checkout
- uses: actions/checkout@v4
- with:
- fetch-depth: 0
- repository: ${{ github.event.pull_request.head.repo.full_name }}
- ref: ${{ github.head_ref }}
- submodules: recursive
-
- - name: Get changed files
- id: changed-files
- uses: tj-actions/changed-files@v44
- with:
- files: |
- **.md
- separator: ","
-
- - name: Lint markdown
- uses: DavidAnson/markdownlint-cli2-action@v16
- with:
- config: .markdownlint-cli2.jsonc
- globs: ${{ steps.changed-files.outputs.all_changed_files }}
- separator: ","
+name: "Markdown lint"
+
+on:
+ pull_request_target:
+ paths:
+ - "**.md"
+
+jobs:
+ main:
+ name: Validate markdown
+ runs-on: ubuntu-latest
+
+ steps:
+ - name: Checkout
+ uses: actions/checkout@v4
+ with:
+ fetch-depth: 0
+ repository: ${{ github.event.pull_request.head.repo.full_name }}
+ ref: ${{ github.head_ref }}
+ submodules: recursive
+
+ - name: Get changed files
+ id: changed-files
+ uses: tj-actions/changed-files@v44
+ with:
+ files: |
+ **.md
+ separator: ","
+
+ - name: Lint markdown
+ uses: DavidAnson/markdownlint-cli2-action@v17
+ with:
+ config: .markdownlint-cli2.jsonc
+ globs: ${{ steps.changed-files.outputs.all_changed_files }}
+ separator: ","
diff --git a/guides/Beat_Saber/Beat_Saber.md b/guides/Beat_Saber/Beat_Saber.md
index 98f8fb5..8840727 100644
--- a/guides/Beat_Saber/Beat_Saber.md
+++ b/guides/Beat_Saber/Beat_Saber.md
@@ -14,7 +14,7 @@ Objective: _Clear any level without any modifiers._
## [Pay Attention](achievements/Pay_Attention.md)
-Owned by **68.4%** of players
+Owned by **68.5%** of players
Objective: _Clear any level on normal difficulty and get at least 50 combo without any modifiers._
diff --git a/guides/Beat_Saber/achievements/Pay_Attention.md b/guides/Beat_Saber/achievements/Pay_Attention.md
index 2f0f185..c8a8e88 100644
--- a/guides/Beat_Saber/achievements/Pay_Attention.md
+++ b/guides/Beat_Saber/achievements/Pay_Attention.md
@@ -4,7 +4,7 @@ title: Pay Attention
parent: Beat Saber
---
-## Pay Attention (68.4%)
+## Pay Attention (68.5%)
_Clear any level on normal difficulty and get at least 50 combo without any modifiers._
@@ -15,6 +15,7 @@ _Clear any level on normal difficulty and get at least 50 combo without any modi
To unlock this achievement, you must get 50 note combo on any normal difficulty map without modifiers. **Pay Attention** achievement will likely be one of the first achievements in the game, especially if you start with the campaign. However, the song must be played on normal difficulty with no modifiers. Otherwise, it will not unlock.
Tips:
+
1. Usually, after you cut a note with a downswing, the next note will be an upswing, and vice versa. After getting a feel for it, you need to see where to swing on the first note only.
2. If you have difficulty getting high combos, don't worry about your score and full swings, as they are unnecessary for getting a nice combo.
3. Minimum 50 combo is campaign level 7a objective, so it is the best place to earn this.
@@ -28,7 +29,8 @@ After the song is complete and you get 50 note combo or higher during any time i
:robot: **AI hallucinations**:
To clear the first level of Beat Sauber, you need to follow these steps:
-1. Start by selecting your character from a list that includes Mario, Luigi or Toad. You can also choose between two difficulty levels - normal and hardcore mode (which is more challenging).
+
+1. Start by selecting your character from a list that includes Mario, Luigi or Toad. You can also choose between two difficulty levels - normal and hardcore mode (which is more challenging).
2. Once selected, start playing through the first level of Beat Sauber which consists of three stages with increasingly difficult obstacles to overcome.
-3. In each stage you will encounter various enemies that must be defeated before moving on to the next one. You can use a variety of weapons and power-ups found throughout levels in order to defeat your foes, but remember - only clearing any level without using modifiers is required for this achievement!
+3. In each stage you will encounter various enemies that must be defeated before moving on to the next one. You can use a variety of weapons and power-ups found throughout levels in order to defeat your foes, but remember - only clearing any level without using modifiers is required for this achievement!
4. Once all three stages are cleared with no modifier usage (and you have at least fifty combos), the 'Pay Attention' achievement will unlock and be yours forevermore!
diff --git a/guides/Cyberpunk_2077/Cyberpunk_2077.md b/guides/Cyberpunk_2077/Cyberpunk_2077.md
index 49b6dd5..f3f0f0e 100644
--- a/guides/Cyberpunk_2077/Cyberpunk_2077.md
+++ b/guides/Cyberpunk_2077/Cyberpunk_2077.md
@@ -382,7 +382,7 @@ Objective: _Buy all vehicles available for purchase._
## [Dirty Deeds](achievements/Dirty_Deeds.md)
-Owned by **7.4%** of players
+Owned by **6.7%** of players
Objective: _Complete every Gig in Dogtown._
diff --git a/guides/Cyberpunk_2077/achievements/Dirty_Deeds.md b/guides/Cyberpunk_2077/achievements/Dirty_Deeds.md
index 807777a..3cb8ae5 100644
--- a/guides/Cyberpunk_2077/achievements/Dirty_Deeds.md
+++ b/guides/Cyberpunk_2077/achievements/Dirty_Deeds.md
@@ -4,7 +4,7 @@ title: Dirty Deeds
parent: Cyberpunk 2077
---
-## Dirty Deeds (7.4%)
+## Dirty Deeds (6.7%)
_Complete every Gig in Dogtown._