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The "Vulkan/OpenGL Present Method" option in the Nvidia control panel will automatically switch to "Prefer layered on DXGI swapchain". #1771
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Will try to reproduce.
Then you used windowed fullscreen or had extra frames to compensate. Basically only second or third frame was getting captured.
It should as long as sunshine exits gracefully (for example from tray menu). Try restarting nvidia control panel, it doesn't refresh with outside modifications of options. |
It seems this issue hasn't had any activity in the past 90 days. If it's still something you'd like addressed, please let us know by leaving a comment. Otherwise, to help keep our backlog tidy, we'll be closing this issue in 10 days. Thanks! |
Is there an existing issue for this?
Is your issue described in the documentation?
Is your issue present in the nightly release?
Describe the Bug
When running Sunshine, the "Vulkan/OpenGL Present Method" option in the Nvidia Control Panel will automatically switch to "Prefer layered on DXGI Swapchain". Resulting in significant frame rate drops in games using OpenGL, such as Minecraft
Expected Behavior
Do not change "Vulkan/OpenGL Present Method" option
Additional Context
No response
Host Operating System
Windows
Operating System Version
Windows 10 Pro 22H2 19045.3570
Architecture
64 bit
Sunshine commit or version
0.21.0
Package
Windows - installer
GPU Type
Nvidia
GPU Model
NVIDIA GeForce RTX 3070 Laptop
GPU Driver/Mesa Version
545.84
Capture Method (Linux Only)
No response
Config
Apps
No response
Relevant log output
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