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Lwjgl with regal? #138
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This is easy with LWJGL 3 by setting the Unfortunately you cannot use it with GLFW yet, since it always loads the standard OpenGL library internally. There's planned support for externally managed contexts though, see glfw/glfw#25. |
Mmm... that's obviously a big problem. |
LWJGL 3 doesn't use GLFW exactly, it simply exposes its API with Java bindings. GLFW is loaded as a shared library (.dll/.so/.dylib), which is built from source without any modifications. A workaround for your problem would be to create a custom GLFW build that loads Regal instead of OpenGL. You can replace the one that comes with LWJGL and it will work fine (assuming you also set |
Thanks you for the answer ! |
Its possible? I'm not an expert of low level programming but I've read that Regal Api is the same of Opengl, so I was thinking that in this way lwjgl could easyly work with device that supports only OpenglES.
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