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primal::NumericArray is a statically-sized array with arithmetic operators defined. It has general utility and no real dependence on primal. It is particularly useful for multidimensional index operations in quest code and for structured mesh operations. While we can #include "axom/primal/geometry/NumericArray.hpp", that suggests a dependency that isn't real. Hence the proposal to move to core. Comments?
The text was updated successfully, but these errors were encountered:
IMO, things like that that are generally useful and not dependent on a particular Axom component, should be moved to "core". Things like this grew up organizally. It's good to revisit and make changes for the overall health of the project.
This issue is a proposal. Please comment.
primal::NumericArray
is a statically-sized array with arithmetic operators defined. It has general utility and no real dependence onprimal
. It is particularly useful for multidimensional index operations inquest
code and for structured mesh operations. While we can#include "axom/primal/geometry/NumericArray.hpp"
, that suggests a dependency that isn't real. Hence the proposal to move tocore
. Comments?The text was updated successfully, but these errors were encountered: