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We want to smoothly deform the mesh, either by pressing or pulling the surface of the model at certain points.
This will be done by computing a homothety function on nodes, the origin of the homothety is the plane Y=0. We also give a radius of smoothness for each deformation.
The text was updated successfully, but these errors were encountered:
The commit 3112bcd give the first draft for the algorithm. By giving a mesh, a list of points and a radius the code the able to deform the mesh.
Next steps are:
the implementation of locked elements that will become the new local origin of the homothety function.
implementation of tangent morphing, for example applying a pressure on the model in Y axis will apply a pull in Z and -Z i.e. we try to simulate a volume conservation
We want to smoothly deform the mesh, either by pressing or pulling the surface of the model at certain points.
This will be done by computing a homothety function on nodes, the origin of the homothety is the plane Y=0. We also give a radius of smoothness for each deformation.
The text was updated successfully, but these errors were encountered: