You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
this is an optimization that should make our ray tracer run much faster
to boil it down, we could/will implement a kind of importance sampling where, before casting any rays, we can prove for a set of pixels that any rays cast from those pixels will hit no scene objects. With that information, we can skip ray creation for those pixels, and thus skip a lot of ray collision detection that we would normally need to do, which is the most computationally expensive part of ray tracing.
No description provided.
The text was updated successfully, but these errors were encountered: