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snake.tny
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Vectors:
@screen @ctrl
Main:
LIT 74 LIT 0 STB
LIT 73 LIT 1 STB
LIT 72 LIT 2 STB
BRK
screen:
FRM
LIT 6 MOD LIT 0 NEQ LIT @end JCN
CLS
LIT @len LDA
move:
DEC DUP
DEC LDB OVR STB
DUP LIT 1 GTH LIT @move JCN
POP
LIT dir: 1 LIT 0 LDB
OVR LIT 0 EQU LIT @up JCR
OVR LIT 1 EQU LIT @right JCR
OVR LIT 2 EQU LIT @down JCR
OVR LIT 3 EQU LIT @left JCR
LIT 0 STB POP
LIT len: 3
draw:
DEC DUP
LDB LIT 1 SET
DUP LIT 1 GTH LIT @draw JCN
POP
LIT 0 LDB
DUP GET LIT @game_over JCN
LIT tar: 7a DUP LIT 1 SET
OVR EQU LIT @hit JCR
LIT 1 SET
end:
BRK
hit:
LIT @len LDA INC LIT @len STA RND LIT @tar STA
JMPr
right:
INC
JMPr
left:
DEC
JMPr
down:
LIT 10 ADD
JMPr
up:
LIT 10 SUB
JMPr
ctrl:
KEY
LIT @dir LDA
OVR LIT 8 EQU LIT @right JCR
OVR LIT 4 EQU LIT @left JCR
LIT 4 MOD LIT @dir STA POP
BRK
game_over:
LIT 0 LIT 0 STA
BRK