Skip to content

Latest commit

 

History

History
53 lines (32 loc) · 1.32 KB

CHANGELOG.md

File metadata and controls

53 lines (32 loc) · 1.32 KB

Version 1.10.3

  • Fixed Capability simulation

Version 1.10.2

  • Changed the Soul Laser Base to have a soul capability and the pipe network will now store the souls extracted from the pipes
  • Added a lens background to the Soul Laser Base slot
  • Fixed Soul Surge Z-Fighting when having Sodium installed

Version 1.10.1

  • Added comparator support for the Soul Laser Base closes #11

Version 1.10.0

  • Updated to 1.21 by MrBysco

Version 1.0.9

  • Made Soul Surges able to connect from any side, closes #7
  • Hopefully fixed loading deadlocks, closes #3 closes #6

Version 1.0.8

  • Added support for forge:tick_acceleration_disallowed tag

Version 1.0.7

  • Fixed config not working properly, closes #4

Version 1.0.6

  • Reduced how often the random tick blocks get accelerated, and added a config option to change it

Version 1.0.5

  • Acceleration config for tile entities can now be 0 ticks
  • Added support for accelerating entities, entities can be added to the industrialforegoingsouls:cant_accelerate tag to disable them accelerating
  • Added support for acceleration random ticks

Version 1.0.3

  • Soul surges can now connect between eachother

Version 1.0.2

  • Fixed Soul Surge using surges from all the connected Soul bases

Version 1.0.1

  • Added Soul Surges to the Cant Accelerate Tag

Version 1.0.0

  • Initial Release