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PAL Artifacts with c64videoenhancement board #20
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Are you using c0pperdragon's new lumacode board or the old YUV board? The PAL artifact only works with the new lumacode board at the moment. I just tried Beta 60 with that and it does show a difference on my system although it is quite subtle (some squares are different): |
I use the yuv board because I didn’t know the other. We’re hardware enthusiasts so building was mandatory.. |
Try this alpha 61B release which has PAL artifacts for the YUV profile: |
Sounds like you just overwrote the sd card without wiping it first. The names of some palette and profile files have changes so if you don't wipe you will end up with old profiles and palettes mixed in with new ones. You only need to select the "Commodore 64 YUV" profile and everything should be set up correctly. The are two settings in the palette menu that affect things: PAL Odd line: PAL Odd Level: |
Thank you!! Thats about right.. Wiped the card, copied, result is far better. I'm still new to the concept and need to fiddle around. Would it be possible to change the special c64yuv palette interpretation from within rgbtohdmi config? The results are really great! In some demos it seems like there's a flicker effect in High Res Images. The picture on composite shows no flicker. Could be intended, hard to tell. |
@thbreidenbach |
Hi, just tried the beta 60 with c0pperdragons videoenhancement board and Analog Board/RGBtoHDMI. All works perfect but PAL Blending seams to be off for this version and trying different settings doesn’t change the output for in different test images that use pl blending.
Is there a way to reproduce PAL Artifacts in this constellation?
Regards
Thorsten
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