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game_motion orientation and translation #95

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shihusi opened this issue Aug 13, 2024 · 0 comments
Open

game_motion orientation and translation #95

shihusi opened this issue Aug 13, 2024 · 0 comments

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@shihusi
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shihusi commented Aug 13, 2024

I found that there are errors in the orientation and position of the smplx actions in the game_motion dataset. The rendered images show the human figure at the edge of the frame with the head pointing downwards. How can I fix this issue?
Additionally, I would like to ask the specific definition of the first three dimensions of orientation. I have tried Euler rotations; single-axis rotations work fine, but the results of multi-axis rotations are not ideal.
Thanks in advance.

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