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SpinButton.h
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/*!
* @header SpinButton
*
* @abstract A Button that increases or decreases a numeric value.
* @discussion
* Copyright © 2000 Carlos Hasan
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the author be held liable for any
* damages arising from the use of this software. Permission is
* granted to anyone to use this software for any purpose, including
* commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef _SPIN_BUTTON_H
#define _SPIN_BUTTON_H
#include <Control.h>
class SpinButton : public BControl {
public:
SpinButton(BRect frame, const char *name,
BMessage *message, int32 minValue, int32 maxValue,
int32 defaultValue, int32 stepValue,
uint32 resizingFlags = B_FOLLOW_LEFT | B_FOLLOW_TOP,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE | B_FULL_UPDATE_ON_RESIZE);
virtual ~SpinButton();
void GetLimitValues(int32 *minimum, int32 *maximum) const;
void SetLimitValues(int32 minimum, int32 maximum);
virtual void SetValue(int32 value);
virtual void Draw(BRect updateRect);
virtual void GetPreferredSize(float *width, float *height);
virtual void KeyDown(const char *bytes, int32 numBytes);
virtual void MouseDown(BPoint point);
virtual void MouseUp(BPoint point);
virtual void MouseMoved(BPoint point, uint32 transit,
const BMessage *message);
virtual void MessageReceived(BMessage *message);
private:
void DrawButton(BRect rect, int32 button);
int32 ButtonAt(BPoint point) const;
BRect ButtonFrame(int32 button) const;
void UpdateValue(int32 value);
private:
int32 fMinValue;
int32 fMaxValue;
int32 fDefaultValue;
int32 fStepValue;
int32 fButton;
BPoint fPoint;
};
#endif