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app.js
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const game = () => {
let pScore = 0;
let cScore = 0;
//Start the Game
const startGame = () => {
const playBtn = document.querySelector('.intro button');
const introScreen = document.querySelector('.intro');
const match = document.querySelector('.match');
playBtn.addEventListener('click', () =>{
introScreen.classList.add('fadeOut');
match.classList.add('fadeIn');
});
};
//Play match
const playMatch = () => {
const options = document.querySelectorAll('.options button');
const playerHand = document.querySelector('.player-hand');
const computerHand = document.querySelector('.computer-hand');
const hands = document.querySelectorAll('.hands img');
hands.forEach(hand => {
hand.addEventListener('animationend', function() {
this.style.animation = '';
});
});
//Computer Options
const computerOptions = ['rock', 'paper', 'scissors'];
options.forEach(option => {
option.addEventListener("click", function() {
//Computer Choice
const computerNumber = Math.floor(Math.random() * 3);
const computerChoice = computerOptions[computerNumber];
setTimeout(() => {
//Here is Where we call compare hands
compareHands(this.textContent, computerChoice);
//Update Images
playerHand.src = `./assets/${this.textContent}.png`;
computerHand.src = `./assets/${computerChoice}.png`;
}, 2000);
//animation
playerHand.style.animation = "shakePlayer 2s ease";
computerHand.style.animation = "shakeComputer 2s ease";
});
});
};
const updateScore = () => {
const playerScore = document.querySelector('.player-score p');
const computerScore = document.querySelector('.computer-score p');
playerScore.textContent = pScore;
computerScore.textContent = cScore;
}
const compareHands = (playerChoice, computerChoice) => {
//Update text
const winner = document.querySelector('.winner');
//Checking for a tie
if (playerChoice === computerChoice) {
winner.textContent = 'It is a tie';
return;
}
//Check for Rock
if (playerChoice === 'rock') {
if (computerChoice === 'scissors') {
winner.textContent = 'Player wins';
pScore++;
updateScore();
return;
}
else {
winner.textContent = 'Computer wins';
cScore++;
return;
}
}
//Check for Paper
if (playerChoice === 'paper') {
if (computerChoice === 'scissors') {
winner.textContent = 'Computer wins';
cScore++;
updateScore();
return;
}
else {
winner.textContent = 'Player wins';
pScore++;
updateScore();
return;
}
}
//Check for Scissors
if (playerChoice === 'scissors') {
if (computerChoice === 'rock') {
winner.textContent = 'Computer wins';
cScore++;
updateScore();
return;
}
else {
winner.textContent = 'Player wins';
pScore++;
updateScore();
return;
}
}
}
//Call all the Inner Fumctions
startGame();
playMatch();
};
//start the game function
game();