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There is no sort of "fancy render" stuff going on with these, it is just shading applied to the texture of the block itself. So I think just updating the texture would be the proper fix if we decide this needs to be addressed
Describe the bug
I noticed when looking at #1583 that the shadows for coil blocks look wrong
For other blocks the bright part is
front: top left
top: front right
For coil blocks the bright part is kind of opposite but not quite
front: bottom
top: back
I haven't checked other faces.
Versions
Forge: 14.23.5.2487
GTCE: 1.14.0
Expected behavior
The shadows should look consistent.
I don't know what the correct fix should be.
Change the textures?
Apply some uv transformations in blockstates/wire_coil.json?
Screenshots
Some casings and tile entities showing the issue
Comparison with apatite from forestry
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