This Folder contains the Music files. Since the NINA Version(??), the files are encoded in ADPCM. Before that, the files use normal PCM.
Name | Notes |
---|---|
1st Beginning.wav | |
Amazing Grace.wav | |
ANNO1602 Theme.wav | |
Ave Maria.wav | |
Bach Air.wav | |
Ballad of Hope.wav | |
Brandenburg.wav | |
Creators Credits.wav | |
Daydream (original).wav | |
Daydream.wav | |
Dreamer.wav | |
Emotion.wav | |
Entry of the Cavalry.wav | |
Fight1.wav | |
Fight2.wav | |
Fight3.wav | |
Friend.wav | |
Greensleaves.wav | |
Irish Touch.wav | |
Morning mood.wav | |
Ocean Trip.wav |
You may have noticed that if you try to play the .wav with VLC or another media player that it sounds terrible. The files have a very interesting header that is not interpreted correctly by VLC and other players which gives the corrupt sound. To convert the files to mp3/aac/flac you can use ffmpeg and force the input format.
These instructions assume you have ffmpeg installed already and can access it from command shell.
-
Go to the music8 folder in Anno 1602 and open your favourite terminal in the folder. (On windows you can shift + right click and click on "Open PowerShell here")
-
To convert the files you will be using the following command:
ffmpeg -n -guess_layout_max 0 -c:a adpcm_ima_ssi -i [file.wav] -ac 2 -c:a mp3 -b:a 192k [out.mp3]
Detailed Command Explanation
-n
- do not overwrite existing files (prevents mishaps)-guess_layout_max 0
- do not guess the channel layout-c:a adpcm_ima_ssi
- forcesadpcm_ima_ssi
to be used to decode the file-i [file.wav]
- the source file in the directory e.g.: "Ocean Trip.wav"-ac 2
- use 2 audio channels (stereo)-c:a mp3
- encode as mp3 (can be replaced with aac/flac/ac3 etc. Seeffmpeg -encoders
for a full list)-b:a 192k
- encode with 192kbit/s[out.mp3]
- output file name
- Replace [file.wav] and [out.mp3] with actual filenames and execute the command. The output should look like this:
ffmpeg version 4.3 Copyright (c) 2000-2020 the FFmpeg developers
built with gcc 9.3.1 (GCC) 20200621
configuration: --enable-gpl --enable-version3 --enable-sdl2 --enable-fontconfig --enable-gnutls --enable-iconv --enable-libass --enable-libdav1d --enable-libbluray --enable-libfreetype --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enable-libshine --enable-libsnappy --enable-libsoxr --enable-libsrt --enable-libtheora --enable-libtwolame --enable-libvpx --enable-libwavpack --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxml2 --enable-libzimg --enable-lzma --enable-zlib --enable-gmp --enable-libvidstab --enable-libvmaf --enable-libvorbis --enable-libvo-amrwbenc --enable-libmysofa --enable-libspeex --enable-libxvid --enable-libaom --enable-libgsm --disable-w32threads --enable-libmfx --enable-ffnvcodec --enable-cuda-llvm --enable-cuvid --enable-d3d11va --enable-nvenc --enable-nvdec --enable-dxva2 --enable-avisynth --enable-libopenmpt --enable-amf
libavutil 56. 51.100 / 56. 51.100
libavcodec 58. 91.100 / 58. 91.100
libavformat 58. 45.100 / 58. 45.100
libavdevice 58. 10.100 / 58. 10.100
libavfilter 7. 85.100 / 7. 85.100
libswscale 5. 7.100 / 5. 7.100
libswresample 3. 7.100 / 3. 7.100
libpostproc 55. 7.100 / 55. 7.100
Input #0, wav, from 'Ocean Trip.wav':
Duration: 00:01:46.96, bitrate: 352 kb/s
Stream #0:0: Audio: adpcm_ima_ssi ([1][0][0][0] / 0x0001), 22050 Hz, 2 channels, s16, 176 kb/s
Stream mapping:
Stream #0:0 -> #0:0 (adpcm_ima_ssi (native) -> mp3 (mp3_mf))
Press [q] to stop, [?] for help
[mp3_mf @ 000002069c50f880] MFT name: 'MP3 Encoder ACM Wrapper MFT'
Output #0, mp3, to '.\Ocean Trip.mp3':
Metadata:
TSSE : Lavf58.45.100
Stream #0:0: Audio: mp3 (mp3_mf), 22050 Hz, stereo, s16, 192 kb/s
Metadata:
encoder : Lavc58.91.100 mp3_mf
size= 2066kB time=00:03:33.93 bitrate= 79.1kbits/s speed= 384x
video:0kB audio:2066kB subtitle:0kB other streams:0kB global headers:0kB muxing overhead: 0.026807%
- Repeat for all files you want to have as mp3