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models.tscn
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[gd_scene load_steps=37 format=2]
[ext_resource path="res://models/_defaultMat.material" type="Material" id=1]
[ext_resource path="res://models/rockDark.material" type="Material" id=2]
[ext_resource path="res://models/rockTrack.material" type="Material" id=3]
[ext_resource path="res://models/rock.material" type="Material" id=4]
[sub_resource type="ArrayMesh" id=1]
resource_name = "terrain_rampLarge_Mesh terrain_rampLarge"
surfaces/0 = {
"aabb": AABB( -0.5, 0, -0.5, 1, 0.50001, 2.00001 ),
"array_data": PoolByteArray( 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 192, 63, 127, 0, 127, 127, 97, 211, 171, 204, 0, 0, 0, 191, 0, 0, 0, 63, 249, 15, 169, 39, 127, 0, 127, 127, 0, 0, 171, 204, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 127, 0, 127, 127, 235, 76, 0, 60, 0, 0, 0, 63, 0, 0, 0, 63, 169, 19, 208, 37, 129, 0, 0, 63, 0, 0, 171, 204, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 192, 63, 129, 0, 0, 63, 97, 83, 171, 204, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 129, 0, 0, 63, 235, 204, 0, 60, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 192, 63, 25, 127, 0, 63, 235, 76, 162, 211, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 25, 127, 0, 63, 235, 76, 6, 77, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 192, 63, 25, 127, 0, 63, 235, 204, 162, 211, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 25, 127, 0, 63, 235, 204, 6, 77 ),
"array_index_data": PoolByteArray( 2, 0, 0, 0, 1, 0, 5, 0, 3, 0, 4, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 6,
"material": ExtResource( 2 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 10
}
surfaces/1 = {
"aabb": AABB( -0.5, 0, -0.5, 1, 0.50001, 2.00001 ),
"array_data": PoolByteArray( 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 192, 63, 127, 0, 0, 63, 97, 211, 171, 204, 0, 0, 0, 191, 0, 0, 0, 63, 249, 15, 169, 39, 127, 0, 0, 63, 0, 0, 171, 204, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 127, 0, 0, 63, 235, 76, 0, 60, 0, 0, 0, 63, 0, 0, 0, 63, 169, 19, 208, 37, 129, 0, 0, 63, 0, 0, 171, 204, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 192, 63, 129, 0, 0, 63, 97, 83, 171, 204, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 129, 0, 0, 63, 235, 204, 0, 60, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 192, 63, 25, 127, 129, 63, 235, 76, 162, 211, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 25, 127, 129, 63, 235, 76, 6, 77, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 192, 63, 25, 127, 129, 63, 235, 204, 162, 211, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 25, 127, 129, 63, 235, 204, 6, 77 ),
"array_index_data": PoolByteArray( 8, 0, 6, 0, 7, 0, 7, 0, 9, 0, 8, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 6,
"material": ExtResource( 4 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 10
}
[sub_resource type="ConvexPolygonShape" id=14]
points = PoolVector3Array( 0.5, 0.5, 1.5, -0.5, 0.5, 1.5, 0.5, 0, -0.5, 0.5, 0.5, 0, -0.5, 0.5, 0, -0.5, 0, -0.5 )
[sub_resource type="ArrayMesh" id=8]
resource_name = "terrain_rampLarge_detailed_Mesh terrain_rampLarge_detailed"
surfaces/0 = {
"aabb": AABB( -0.5, 0, -0.5, 1.00001, 0.50001, 2 ),
"array_data": PoolByteArray( 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 128, 62, 129, 0, 0, 63, 235, 72, 171, 204, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 128, 63, 129, 0, 0, 63, 235, 80, 171, 204, 0, 0, 0, 63, 0, 0, 0, 0, 169, 19, 208, 37, 129, 0, 0, 63, 0, 0, 255, 59, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 128, 63, 127, 0, 127, 127, 235, 208, 171, 204, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 128, 62, 127, 0, 127, 127, 235, 200, 171, 204, 0, 0, 0, 191, 0, 0, 0, 0, 169, 19, 208, 37, 127, 0, 127, 127, 0, 0, 0, 60, 0, 0, 0, 191, 0, 0, 0, 0, 169, 19, 208, 37, 0, 127, 127, 63, 235, 204, 0, 60, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 204, 171, 204, 0, 0, 0, 63, 0, 0, 0, 0, 169, 19, 208, 37, 0, 127, 127, 63, 235, 76, 0, 60, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 76, 171, 204, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 192, 63, 0, 127, 127, 63, 235, 204, 129, 83, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 128, 63, 0, 127, 127, 63, 235, 204, 11, 81, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 192, 63, 0, 127, 127, 63, 235, 76, 129, 83, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 128, 63, 0, 127, 127, 63, 235, 76, 11, 81, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 128, 63, 42, 127, 129, 63, 235, 76, 96, 209, 0, 0, 0, 191, 0, 0, 0, 0, 169, 19, 208, 37, 42, 127, 129, 63, 235, 76, 0, 60, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 128, 63, 42, 127, 129, 63, 235, 204, 96, 209, 0, 0, 0, 63, 0, 0, 0, 0, 169, 19, 208, 37, 42, 127, 129, 63, 235, 204, 0, 60, 0, 0, 0, 191, 0, 0, 0, 63, 73, 2, 128, 50, 127, 0, 0, 63, 0, 0, 171, 204, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 127, 0, 0, 63, 235, 76, 0, 60, 0, 0, 0, 63, 0, 0, 0, 63, 72, 2, 128, 50, 129, 0, 0, 63, 0, 0, 171, 204, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 129, 0, 0, 63, 235, 204, 255, 59 ),
"array_index_data": PoolByteArray( 2, 0, 0, 0, 1, 0, 5, 0, 3, 0, 4, 0, 8, 0, 6, 0, 7, 0, 7, 0, 9, 0, 8, 0, 12, 0, 10, 0, 11, 0, 11, 0, 13, 0, 12, 0, 16, 0, 14, 0, 15, 0, 15, 0, 17, 0, 16, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 24,
"material": ExtResource( 4 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 22
}
surfaces/1 = {
"aabb": AABB( -0.5, 0, -0.5, 1.00001, 0.50001, 2 ),
"array_data": PoolByteArray( 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 128, 62, 129, 0, 0, 63, 235, 72, 171, 204, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 128, 63, 129, 0, 0, 63, 235, 80, 171, 204, 0, 0, 0, 63, 0, 0, 0, 0, 169, 19, 208, 37, 129, 0, 0, 63, 0, 0, 255, 59, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 128, 63, 127, 0, 0, 63, 235, 208, 171, 204, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 128, 62, 127, 0, 127, 127, 235, 200, 171, 204, 0, 0, 0, 191, 0, 0, 0, 0, 169, 19, 208, 37, 127, 0, 127, 127, 0, 0, 0, 60, 0, 0, 0, 191, 0, 0, 0, 0, 169, 19, 208, 37, 0, 127, 0, 63, 235, 204, 0, 60, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 0, 63, 235, 204, 171, 204, 0, 0, 0, 63, 0, 0, 0, 0, 169, 19, 208, 37, 0, 127, 0, 63, 235, 76, 0, 60, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 0, 63, 235, 76, 171, 204, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 192, 63, 0, 127, 0, 63, 235, 204, 129, 83, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 128, 63, 0, 127, 0, 63, 235, 204, 11, 81, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 192, 63, 0, 127, 0, 63, 235, 76, 129, 83, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 128, 63, 0, 127, 0, 63, 235, 76, 11, 81, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 128, 63, 42, 127, 0, 63, 235, 76, 96, 209, 0, 0, 0, 191, 0, 0, 0, 0, 169, 19, 208, 37, 42, 127, 0, 63, 235, 76, 0, 60, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 128, 63, 42, 127, 0, 63, 235, 204, 96, 209, 0, 0, 0, 63, 0, 0, 0, 0, 169, 19, 208, 37, 42, 127, 0, 63, 235, 204, 0, 60, 0, 0, 0, 191, 0, 0, 0, 63, 73, 2, 128, 50, 127, 0, 127, 127, 0, 0, 171, 204, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 127, 0, 127, 127, 235, 76, 0, 60, 0, 0, 0, 63, 0, 0, 0, 63, 72, 2, 128, 50, 129, 0, 0, 63, 0, 0, 171, 204, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 129, 0, 0, 63, 235, 204, 255, 59 ),
"array_index_data": PoolByteArray( 5, 0, 4, 0, 18, 0, 18, 0, 19, 0, 5, 0, 20, 0, 0, 0, 2, 0, 2, 0, 21, 0, 20, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 12,
"material": ExtResource( 2 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 22
}
[sub_resource type="ConvexPolygonShape" id=15]
points = PoolVector3Array( 0.5, 0.5, 1.5, -0.5, 0.5, 1.5, 0.5, 0, 0, 0.5, 0.5, 0, -0.5, 0.5, 0, -0.5, 0, 0, 0.5, 0, -0.5, -0.5, 0, -0.5 )
[sub_resource type="ArrayMesh" id=9]
resource_name = "terrain_roadCorner_Mesh terrain_roadCorner"
surfaces/0 = {
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[sub_resource type="ArrayMesh" id=10]
resource_name = "terrain_roadCross_Mesh terrain_roadCross"
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"format": 2194711,
"index_count": 96,
"material": ExtResource( 3 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 36
}
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"index_count": 54,
"material": ExtResource( 4 ),
"primitive": 4,
"skeleton_aabb": [ ],
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}
[sub_resource type="ConvexPolygonShape" id=17]
points = PoolVector3Array( -0.5, 0, -0.5, -0.5, 0, 0.5, 0.5, 0, -0.5, 0.5, 0, 0.5 )
[sub_resource type="NavigationMesh" id=28]
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polygons = [ PoolIntArray( 2, 0, 1 ), PoolIntArray( 1, 3, 2 ), PoolIntArray( 4, 1, 0 ), PoolIntArray( 4, 0, 5 ), PoolIntArray( 6, 4, 5 ), PoolIntArray( 7, 6, 5 ), PoolIntArray( 8, 7, 5 ), PoolIntArray( 9, 8, 5 ), PoolIntArray( 10, 9, 5 ), PoolIntArray( 5, 11, 10 ), PoolIntArray( 4, 12, 1 ), PoolIntArray( 4, 13, 12 ), PoolIntArray( 14, 12, 13 ), PoolIntArray( 13, 15, 14 ), PoolIntArray( 16, 7, 8 ), PoolIntArray( 8, 17, 16 ), PoolIntArray( 18, 9, 10 ), PoolIntArray( 10, 19, 18 ), PoolIntArray( 20, 18, 19 ), PoolIntArray( 20, 17, 18 ), PoolIntArray( 20, 16, 17 ), PoolIntArray( 20, 19, 21 ), PoolIntArray( 22, 20, 21 ), PoolIntArray( 23, 22, 21 ), PoolIntArray( 24, 23, 21 ), PoolIntArray( 25, 24, 21 ), PoolIntArray( 26, 25, 21 ), PoolIntArray( 21, 27, 26 ), PoolIntArray( 23, 24, 28 ), PoolIntArray( 28, 29, 23 ), PoolIntArray( 25, 26, 30 ), PoolIntArray( 30, 31, 25 ), PoolIntArray( 51, 49, 40 ), PoolIntArray( 40, 68, 51 ), PoolIntArray( 39, 37, 48 ), PoolIntArray( 48, 50, 39 ), PoolIntArray( 63, 69, 66 ), PoolIntArray( 66, 62, 63 ), PoolIntArray( 65, 70, 58 ), PoolIntArray( 58, 59, 65 ), PoolIntArray( 71, 41, 36 ), PoolIntArray( 36, 38, 71 ), PoolIntArray( 43, 52, 56 ), PoolIntArray( 56, 42, 43 ), PoolIntArray( 67, 64, 60 ), PoolIntArray( 60, 61, 67 ), PoolIntArray( 45, 54, 53 ), PoolIntArray( 53, 44, 45 ), PoolIntArray( 47, 57, 55 ), PoolIntArray( 55, 46, 47 ) ]
[sub_resource type="ArrayMesh" id=11]
resource_name = "terrain_roadEnd_Mesh terrain_roadEnd"
surfaces/0 = {
"aabb": AABB( -0.5, 0, -0.5, 1, 1e-05, 1 ),
"array_data": PoolByteArray( 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 204, 171, 204, 245, 108, 119, 190, 0, 0, 0, 0, 0, 0, 0, 61, 0, 127, 127, 63, 193, 200, 117, 64, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 127, 63, 235, 204, 43, 77, 60, 65, 109, 190, 0, 0, 0, 0, 243, 4, 53, 61, 0, 127, 127, 63, 143, 200, 122, 65, 0, 0, 96, 190, 0, 0, 0, 0, 216, 179, 93, 61, 0, 127, 126, 63, 78, 200, 67, 66, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 127, 63, 235, 76, 43, 77, 186, 209, 125, 190, 0, 0, 0, 0, 238, 131, 132, 60, 0, 127, 127, 63, 225, 200, 140, 62, 0, 0, 128, 190, 0, 0, 0, 0, 0, 0, 0, 128, 0, 127, 126, 63, 235, 200, 0, 60, 125, 144, 80, 190, 0, 0, 0, 0, 234, 70, 119, 61, 0, 127, 127, 63, 2, 200, 192, 66, 0, 0, 64, 190, 0, 0, 0, 0, 0, 0, 128, 61, 0, 127, 127, 63, 97, 199, 235, 66, 130, 111, 47, 190, 0, 0, 0, 0, 234, 70, 119, 61, 0, 127, 127, 63, 190, 198, 192, 66, 0, 0, 32, 190, 0, 0, 0, 0, 216, 179, 93, 61, 0, 127, 127, 63, 38, 198, 67, 66, 195, 190, 18, 190, 0, 0, 0, 0, 243, 4, 53, 61, 0, 127, 127, 63, 164, 197, 122, 65, 10, 147, 8, 190, 0, 0, 0, 0, 0, 0, 0, 61, 0, 127, 126, 63, 64, 197, 117, 64, 69, 46, 2, 190, 0, 0, 0, 0, 238, 131, 132, 60, 0, 127, 127, 63, 1, 197, 140, 62, 0, 0, 0, 190, 0, 0, 0, 0, 0, 0, 0, 128, 0, 127, 127, 63, 235, 196, 0, 60, 195, 190, 18, 62, 0, 0, 0, 0, 243, 4, 53, 61, 0, 127, 126, 63, 164, 69, 122, 65, 10, 147, 8, 62, 0, 0, 0, 0, 0, 0, 0, 61, 0, 127, 127, 63, 64, 69, 117, 64, 0, 0, 0, 190, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 196, 171, 204, 69, 46, 2, 62, 0, 0, 0, 0, 238, 131, 132, 60, 0, 127, 127, 63, 1, 69, 140, 62, 0, 0, 0, 62, 0, 0, 0, 0, 0, 0, 0, 128, 0, 127, 126, 63, 235, 68, 0, 60, 0, 0, 32, 62, 0, 0, 0, 0, 216, 179, 93, 61, 0, 127, 126, 63, 38, 70, 67, 66, 130, 111, 47, 62, 0, 0, 0, 0, 234, 70, 119, 61, 0, 127, 127, 63, 190, 70, 192, 66, 0, 0, 64, 62, 0, 0, 0, 0, 0, 0, 128, 61, 0, 127, 127, 63, 97, 71, 235, 66, 125, 144, 80, 62, 0, 0, 0, 0, 234, 70, 119, 61, 0, 127, 127, 63, 2, 72, 192, 66, 0, 0, 96, 62, 0, 0, 0, 0, 216, 179, 93, 61, 0, 127, 127, 63, 78, 72, 67, 66, 60, 65, 109, 62, 0, 0, 0, 0, 243, 4, 53, 61, 0, 127, 127, 63, 143, 72, 122, 65, 245, 108, 119, 62, 0, 0, 0, 0, 0, 0, 0, 61, 0, 127, 126, 63, 193, 72, 117, 64, 186, 209, 125, 62, 0, 0, 0, 0, 238, 131, 132, 60, 0, 127, 127, 63, 225, 72, 140, 62, 0, 0, 128, 62, 0, 0, 0, 0, 0, 0, 0, 128, 0, 127, 127, 63, 235, 72, 0, 60, 0, 0, 128, 62, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 72, 171, 204, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 76, 171, 204, 0, 0, 0, 62, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 68, 171, 204, 0, 0, 128, 190, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 200, 171, 204 ),
"array_index_data": PoolByteArray( 2, 0, 0, 0, 1, 0, 1, 0, 3, 0, 2, 0, 3, 0, 4, 0, 2, 0, 4, 0, 5, 0, 2, 0, 0, 0, 6, 0, 1, 0, 0, 0, 7, 0, 6, 0, 4, 0, 8, 0, 5, 0, 8, 0, 9, 0, 5, 0, 9, 0, 10, 0, 5, 0, 10, 0, 11, 0, 5, 0, 11, 0, 12, 0, 5, 0, 12, 0, 13, 0, 5, 0, 13, 0, 14, 0, 5, 0, 14, 0, 15, 0, 5, 0, 15, 0, 16, 0, 5, 0, 15, 0, 17, 0, 16, 0, 15, 0, 18, 0, 17, 0, 18, 0, 19, 0, 17, 0, 18, 0, 20, 0, 19, 0, 16, 0, 21, 0, 5, 0, 21, 0, 22, 0, 5, 0, 22, 0, 23, 0, 5, 0, 23, 0, 24, 0, 5, 0, 24, 0, 25, 0, 5, 0, 25, 0, 26, 0, 5, 0, 26, 0, 27, 0, 5, 0, 27, 0, 28, 0, 5, 0, 28, 0, 29, 0, 5, 0, 29, 0, 30, 0, 5, 0, 30, 0, 31, 0, 5, 0, 32, 0, 20, 0, 18, 0, 33, 0, 7, 0, 0, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 96,
"material": ExtResource( 4 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 34
}
surfaces/1 = {
"aabb": AABB( -0.5, 0, -0.5, 1, 1e-05, 1 ),
"array_data": PoolByteArray( 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 0, 63, 235, 204, 171, 204, 245, 108, 119, 190, 0, 0, 0, 0, 0, 0, 0, 61, 0, 127, 127, 63, 193, 200, 117, 64, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 0, 63, 235, 204, 43, 77, 60, 65, 109, 190, 0, 0, 0, 0, 243, 4, 53, 61, 0, 127, 126, 63, 143, 200, 122, 65, 0, 0, 96, 190, 0, 0, 0, 0, 216, 179, 93, 61, 0, 127, 126, 63, 78, 200, 67, 66, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 0, 63, 235, 76, 43, 77, 186, 209, 125, 190, 0, 0, 0, 0, 238, 131, 132, 60, 0, 127, 126, 63, 225, 200, 140, 62, 0, 0, 128, 190, 0, 0, 0, 0, 0, 0, 0, 128, 0, 127, 126, 63, 235, 200, 0, 60, 125, 144, 80, 190, 0, 0, 0, 0, 234, 70, 119, 61, 0, 127, 127, 63, 2, 200, 192, 66, 0, 0, 64, 190, 0, 0, 0, 0, 0, 0, 128, 61, 0, 127, 127, 63, 97, 199, 235, 66, 130, 111, 47, 190, 0, 0, 0, 0, 234, 70, 119, 61, 0, 127, 126, 63, 190, 198, 192, 66, 0, 0, 32, 190, 0, 0, 0, 0, 216, 179, 93, 61, 0, 127, 127, 63, 38, 198, 67, 66, 195, 190, 18, 190, 0, 0, 0, 0, 243, 4, 53, 61, 0, 127, 127, 63, 164, 197, 122, 65, 10, 147, 8, 190, 0, 0, 0, 0, 0, 0, 0, 61, 0, 127, 126, 63, 64, 197, 117, 64, 69, 46, 2, 190, 0, 0, 0, 0, 238, 131, 132, 60, 0, 127, 127, 63, 1, 197, 140, 62, 0, 0, 0, 190, 0, 0, 0, 0, 0, 0, 0, 128, 0, 127, 126, 63, 235, 196, 0, 60, 195, 190, 18, 62, 0, 0, 0, 0, 243, 4, 53, 61, 0, 127, 126, 63, 164, 69, 122, 65, 10, 147, 8, 62, 0, 0, 0, 0, 0, 0, 0, 61, 0, 127, 127, 63, 64, 69, 117, 64, 0, 0, 0, 190, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 196, 171, 204, 69, 46, 2, 62, 0, 0, 0, 0, 238, 131, 132, 60, 0, 127, 126, 63, 1, 69, 140, 62, 0, 0, 0, 62, 0, 0, 0, 0, 0, 0, 0, 128, 0, 127, 126, 63, 235, 68, 0, 60, 0, 0, 32, 62, 0, 0, 0, 0, 216, 179, 93, 61, 0, 127, 126, 63, 38, 70, 67, 66, 130, 111, 47, 62, 0, 0, 0, 0, 234, 70, 119, 61, 0, 127, 127, 63, 190, 70, 192, 66, 0, 0, 64, 62, 0, 0, 0, 0, 0, 0, 128, 61, 0, 127, 127, 63, 97, 71, 235, 66, 125, 144, 80, 62, 0, 0, 0, 0, 234, 70, 119, 61, 0, 127, 126, 63, 2, 72, 192, 66, 0, 0, 96, 62, 0, 0, 0, 0, 216, 179, 93, 61, 0, 127, 127, 63, 78, 72, 67, 66, 60, 65, 109, 62, 0, 0, 0, 0, 243, 4, 53, 61, 0, 127, 127, 63, 143, 72, 122, 65, 245, 108, 119, 62, 0, 0, 0, 0, 0, 0, 0, 61, 0, 127, 126, 63, 193, 72, 117, 64, 186, 209, 125, 62, 0, 0, 0, 0, 238, 131, 132, 60, 0, 127, 127, 63, 225, 72, 140, 62, 0, 0, 128, 62, 0, 0, 0, 0, 0, 0, 0, 128, 0, 127, 126, 63, 235, 72, 0, 60, 0, 0, 128, 62, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 72, 171, 204, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 0, 63, 235, 76, 171, 204, 0, 0, 0, 62, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 68, 171, 204, 0, 0, 128, 190, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 200, 171, 204 ),
"array_index_data": PoolByteArray( 19, 0, 20, 0, 32, 0, 32, 0, 30, 0, 19, 0, 30, 0, 17, 0, 19, 0, 30, 0, 16, 0, 17, 0, 30, 0, 21, 0, 16, 0, 30, 0, 22, 0, 21, 0, 30, 0, 23, 0, 22, 0, 30, 0, 24, 0, 23, 0, 30, 0, 25, 0, 24, 0, 30, 0, 26, 0, 25, 0, 30, 0, 27, 0, 26, 0, 30, 0, 28, 0, 27, 0, 30, 0, 29, 0, 28, 0, 6, 0, 7, 0, 33, 0, 33, 0, 18, 0, 6, 0, 18, 0, 1, 0, 6, 0, 18, 0, 3, 0, 1, 0, 18, 0, 4, 0, 3, 0, 18, 0, 8, 0, 4, 0, 18, 0, 9, 0, 8, 0, 18, 0, 10, 0, 9, 0, 18, 0, 11, 0, 10, 0, 18, 0, 12, 0, 11, 0, 18, 0, 13, 0, 12, 0, 18, 0, 14, 0, 13, 0, 18, 0, 15, 0, 14, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 78,
"material": ExtResource( 3 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 34
}
[sub_resource type="ConvexPolygonShape" id=18]
points = PoolVector3Array( -0.5, 0, -0.5, -0.5, 0, 0.5, 0.5, 0, -0.5, 0.5, 0, 0.5 )
[sub_resource type="NavigationMesh" id=29]
vertices = PoolVector3Array( -0.5, 0, -0.5, -0.241627, 0, 0.03125, -0.5, 0, 0.5, -0.231694, 0, 0.0441942, -0.21875, 0, 0.0541266, 0.5, 0, 0.5, -0.24787, 0, 0.0161762, -0.25, 0, 0, -0.203676, 0, 0.0603704, -0.1875, 0, 0.0625, -0.171324, 0, 0.0603704, -0.15625, 0, 0.0541266, -0.143306, 0, 0.0441942, -0.133373, 0, 0.03125, -0.12713, 0, 0.0161762, -0.125, 0, 0, 0.143306, 0, 0.0441942, 0.133373, 0, 0.03125, -0.125, 0, -0.5, 0.12713, 0, 0.0161762, 0.125, 0, 0, 0.15625, 0, 0.0541266, 0.171324, 0, 0.0603704, 0.1875, 0, 0.0625, 0.203676, 0, 0.0603704, 0.21875, 0, 0.0541266, 0.231694, 0, 0.0441942, 0.241627, 0, 0.03125, 0.24787, 0, 0.0161762, 0.25, 0, 0, 0.25, 0, -0.5, 0.5, 0, -0.5, 0.125, 0, -0.5, -0.25, 0, -0.5, -0.5, 0, -0.5, -0.241627, 0, 0.03125, -0.5, 0, 0.5, -0.231694, 0, 0.0441942, -0.21875, 0, 0.0541266, 0.5, 0, 0.5, -0.24787, 0, 0.0161762, -0.25, 0, 0, -0.203676, 0, 0.0603704, -0.1875, 0, 0.0625, -0.171324, 0, 0.0603704, -0.15625, 0, 0.0541266, -0.143306, 0, 0.0441942, -0.133373, 0, 0.03125, -0.12713, 0, 0.0161762, -0.125, 0, 0, 0.143306, 0, 0.0441942, 0.133373, 0, 0.03125, -0.125, 0, -0.5, 0.12713, 0, 0.0161762, 0.125, 0, 0, 0.15625, 0, 0.0541266, 0.171324, 0, 0.0603704, 0.1875, 0, 0.0625, 0.203676, 0, 0.0603704, 0.21875, 0, 0.0541266, 0.231694, 0, 0.0441942, 0.241627, 0, 0.03125, 0.24787, 0, 0.0161762, 0.25, 0, 0, 0.25, 0, -0.5, 0.5, 0, -0.5, 0.125, 0, -0.5, -0.25, 0, -0.5 )
polygons = [ PoolIntArray( 2, 0, 1 ), PoolIntArray( 1, 3, 2 ), PoolIntArray( 3, 4, 2 ), PoolIntArray( 4, 5, 2 ), PoolIntArray( 0, 6, 1 ), PoolIntArray( 0, 7, 6 ), PoolIntArray( 4, 8, 5 ), PoolIntArray( 8, 9, 5 ), PoolIntArray( 9, 10, 5 ), PoolIntArray( 10, 11, 5 ), PoolIntArray( 11, 12, 5 ), PoolIntArray( 12, 13, 5 ), PoolIntArray( 13, 14, 5 ), PoolIntArray( 14, 15, 5 ), PoolIntArray( 15, 16, 5 ), PoolIntArray( 15, 17, 16 ), PoolIntArray( 15, 18, 17 ), PoolIntArray( 18, 19, 17 ), PoolIntArray( 18, 20, 19 ), PoolIntArray( 16, 21, 5 ), PoolIntArray( 21, 22, 5 ), PoolIntArray( 22, 23, 5 ), PoolIntArray( 23, 24, 5 ), PoolIntArray( 24, 25, 5 ), PoolIntArray( 25, 26, 5 ), PoolIntArray( 26, 27, 5 ), PoolIntArray( 27, 28, 5 ), PoolIntArray( 28, 29, 5 ), PoolIntArray( 29, 30, 5 ), PoolIntArray( 30, 31, 5 ), PoolIntArray( 32, 20, 18 ), PoolIntArray( 33, 7, 0 ), PoolIntArray( 53, 54, 66 ), PoolIntArray( 66, 64, 53 ), PoolIntArray( 64, 51, 53 ), PoolIntArray( 64, 50, 51 ), PoolIntArray( 64, 55, 50 ), PoolIntArray( 64, 56, 55 ), PoolIntArray( 64, 57, 56 ), PoolIntArray( 64, 58, 57 ), PoolIntArray( 64, 59, 58 ), PoolIntArray( 64, 60, 59 ), PoolIntArray( 64, 61, 60 ), PoolIntArray( 64, 62, 61 ), PoolIntArray( 64, 63, 62 ), PoolIntArray( 40, 41, 67 ), PoolIntArray( 67, 52, 40 ), PoolIntArray( 52, 35, 40 ), PoolIntArray( 52, 37, 35 ), PoolIntArray( 52, 38, 37 ), PoolIntArray( 52, 42, 38 ), PoolIntArray( 52, 43, 42 ), PoolIntArray( 52, 44, 43 ), PoolIntArray( 52, 45, 44 ), PoolIntArray( 52, 46, 45 ), PoolIntArray( 52, 47, 46 ), PoolIntArray( 52, 48, 47 ), PoolIntArray( 52, 49, 48 ) ]
[sub_resource type="ArrayMesh" id=12]
resource_name = "terrain_side_Mesh terrain_side"
surfaces/0 = {
"aabb": AABB( -0.5, -0.5, -0.5, 1, 0.50001, 1.00001 ),
"array_data": PoolByteArray( 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 63, 42, 127, 129, 63, 235, 76, 38, 204, 0, 0, 0, 191, 0, 0, 0, 191, 0, 0, 0, 191, 42, 127, 129, 63, 235, 76, 218, 78, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 42, 127, 129, 63, 235, 204, 38, 204, 0, 0, 0, 63, 0, 0, 0, 191, 0, 0, 0, 191, 42, 127, 129, 63, 235, 204, 218, 78 ),
"array_index_data": PoolByteArray( 2, 0, 0, 0, 1, 0, 1, 0, 3, 0, 2, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 6,
"material": ExtResource( 4 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 4
}
[sub_resource type="ConvexPolygonShape" id=19]
points = PoolVector3Array( -0.5, -0.5, -0.5, -0.5, 0, 0.5, 0.5, -0.5, -0.5, 0.5, 0, 0.5 )
[sub_resource type="ArrayMesh" id=13]
surfaces/0 = {
"aabb": AABB( -0.5, 0, -0.5, 1, 1e-05, 1.00001 ),
"array_data": PoolByteArray( 0, 0, 0, 190, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 127, 63, 235, 196, 43, 77, 0, 0, 0, 190, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 196, 171, 204, 0, 0, 0, 62, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 127, 63, 235, 68, 43, 77, 0, 0, 0, 62, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 68, 171, 204, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 127, 63, 235, 204, 43, 77, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 204, 171, 204, 0, 0, 128, 190, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 127, 63, 235, 200, 43, 77, 0, 0, 128, 190, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 200, 171, 204, 0, 0, 128, 62, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 127, 63, 235, 72, 43, 77, 0, 0, 128, 62, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 72, 171, 204, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 127, 63, 235, 76, 43, 77, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 76, 171, 204 ),
"array_index_data": PoolByteArray( 2, 0, 0, 0, 1, 0, 1, 0, 3, 0, 2, 0, 6, 0, 4, 0, 5, 0, 5, 0, 7, 0, 6, 0, 10, 0, 8, 0, 9, 0, 9, 0, 11, 0, 10, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 18,
"material": ExtResource( 4 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 12
}
surfaces/1 = {
"aabb": AABB( -0.5, 0, -0.5, 1, 1e-05, 1.00001 ),
"array_data": PoolByteArray( 0, 0, 0, 190, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 127, 63, 235, 196, 43, 77, 0, 0, 0, 190, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 196, 171, 204, 0, 0, 0, 62, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 127, 63, 235, 68, 43, 77, 0, 0, 0, 62, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 68, 171, 204, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 0, 63, 235, 204, 43, 77, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 0, 63, 235, 204, 171, 204, 0, 0, 128, 190, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 127, 63, 235, 200, 43, 77, 0, 0, 128, 190, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 200, 171, 204, 0, 0, 128, 62, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 127, 63, 235, 72, 43, 77, 0, 0, 128, 62, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 72, 171, 204, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 0, 63, 235, 76, 43, 77, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 0, 63, 235, 76, 171, 204 ),
"array_index_data": PoolByteArray( 8, 0, 2, 0, 3, 0, 3, 0, 9, 0, 8, 0, 0, 0, 6, 0, 7, 0, 7, 0, 1, 0, 0, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 12,
"material": ExtResource( 3 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 12
}
[sub_resource type="ConvexPolygonShape" id=20]
points = PoolVector3Array( -0.5, 0, -0.5, -0.5, 0, 0.5, 0.5, 0, -0.5, 0.5, 0, 0.5 )
[sub_resource type="NavigationMesh" id=30]
vertices = PoolVector3Array( -0.125, 0, 0.5, -0.125, 0, -0.5, 0.125, 0, 0.5, 0.125, 0, -0.5, -0.5, 0, 0.5, -0.5, 0, -0.5, -0.25, 0, 0.5, -0.25, 0, -0.5, 0.25, 0, 0.5, 0.25, 0, -0.5, 0.5, 0, 0.5, 0.5, 0, -0.5, -0.125, 0, 0.5, -0.125, 0, -0.5, 0.125, 0, 0.5, 0.125, 0, -0.5, -0.5, 0, 0.5, -0.5, 0, -0.5, -0.25, 0, 0.5, -0.25, 0, -0.5, 0.25, 0, 0.5, 0.25, 0, -0.5, 0.5, 0, 0.5, 0.5, 0, -0.5 )
polygons = [ PoolIntArray( 2, 0, 1 ), PoolIntArray( 1, 3, 2 ), PoolIntArray( 6, 4, 5 ), PoolIntArray( 5, 7, 6 ), PoolIntArray( 10, 8, 9 ), PoolIntArray( 9, 11, 10 ), PoolIntArray( 20, 14, 15 ), PoolIntArray( 15, 21, 20 ), PoolIntArray( 12, 18, 19 ), PoolIntArray( 19, 13, 12 ) ]
[sub_resource type="ArrayMesh" id=2]
resource_name = "terrain_sideEnd_Mesh terrain_sideEnd"
surfaces/0 = {
"aabb": AABB( -0.5, -7.5139e-33, -0.5, 1, 0.5, 1.00001 ),
"array_data": PoolByteArray( 145, 4, 0, 50, 191, 14, 28, 138, 0, 0, 0, 63, 0, 127, 127, 63, 0, 0, 43, 77, 145, 4, 0, 50, 110, 18, 195, 137, 0, 0, 0, 191, 0, 127, 127, 63, 0, 0, 171, 204, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 127, 63, 235, 76, 43, 77, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 76, 171, 204, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 0, 63, 42, 127, 129, 63, 235, 76, 90, 206, 0, 0, 0, 191, 30, 22, 106, 137, 0, 0, 0, 191, 42, 127, 129, 63, 235, 76, 166, 76, 254, 255, 127, 190, 0, 0, 0, 63, 0, 0, 0, 63, 42, 127, 129, 63, 235, 72, 90, 206, 254, 255, 127, 190, 30, 22, 106, 137, 0, 0, 0, 191, 42, 127, 129, 63, 235, 72, 166, 76, 145, 4, 0, 50, 0, 0, 0, 63, 0, 0, 0, 63, 129, 0, 0, 63, 0, 0, 43, 77, 145, 4, 0, 50, 191, 14, 28, 138, 0, 0, 0, 63, 129, 0, 0, 63, 0, 0, 171, 204, 145, 4, 0, 50, 110, 18, 195, 137, 0, 0, 0, 191, 129, 0, 0, 63, 235, 76, 43, 77, 145, 4, 0, 50, 191, 14, 28, 138, 0, 0, 0, 63, 127, 127, 0, 63, 235, 76, 43, 77, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 127, 127, 0, 63, 0, 0, 171, 204, 145, 4, 0, 50, 0, 0, 0, 63, 0, 0, 0, 63, 127, 127, 0, 63, 235, 76, 171, 204, 145, 4, 0, 50, 0, 0, 0, 63, 0, 0, 0, 63, 42, 127, 0, 63, 0, 0, 90, 206, 145, 4, 0, 50, 110, 18, 195, 137, 0, 0, 0, 191, 42, 127, 0, 63, 0, 0, 166, 76, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 76, 76, 0, 63, 154, 206, 222, 70, 145, 4, 0, 50, 0, 0, 0, 63, 0, 0, 0, 63, 76, 76, 0, 63, 102, 204, 226, 204, 145, 4, 0, 50, 110, 18, 195, 137, 0, 0, 0, 191, 76, 76, 0, 63, 102, 76, 222, 70 ),
"array_index_data": PoolByteArray( 2, 0, 0, 0, 1, 0, 3, 0, 2, 0, 1, 0, 6, 0, 4, 0, 5, 0, 5, 0, 7, 0, 6, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 12,
"material": ExtResource( 4 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 19
}
surfaces/1 = {
"aabb": AABB( -0.5, -7.5139e-33, -0.5, 1, 0.5, 1.00001 ),
"array_data": PoolByteArray( 145, 4, 0, 50, 191, 14, 28, 138, 0, 0, 0, 63, 0, 127, 0, 63, 0, 0, 43, 77, 145, 4, 0, 50, 110, 18, 195, 137, 0, 0, 0, 191, 0, 127, 0, 63, 0, 0, 171, 204, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 0, 63, 235, 76, 43, 77, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 0, 63, 235, 76, 171, 204, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 0, 63, 42, 127, 0, 63, 235, 76, 90, 206, 0, 0, 0, 191, 30, 22, 106, 137, 0, 0, 0, 191, 42, 127, 0, 63, 235, 76, 166, 76, 254, 255, 127, 190, 0, 0, 0, 63, 0, 0, 0, 63, 42, 127, 0, 63, 235, 72, 90, 206, 254, 255, 127, 190, 30, 22, 106, 137, 0, 0, 0, 191, 42, 127, 0, 63, 235, 72, 166, 76, 145, 4, 0, 50, 0, 0, 0, 63, 0, 0, 0, 63, 129, 0, 84, 1, 0, 0, 43, 77, 145, 4, 0, 50, 191, 14, 28, 138, 0, 0, 0, 63, 129, 0, 84, 1, 0, 0, 171, 204, 145, 4, 0, 50, 110, 18, 195, 137, 0, 0, 0, 191, 129, 0, 84, 1, 235, 76, 43, 77, 145, 4, 0, 50, 191, 14, 28, 138, 0, 0, 0, 63, 127, 127, 193, 95, 235, 76, 43, 77, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 127, 127, 193, 95, 0, 0, 171, 204, 145, 4, 0, 50, 0, 0, 0, 63, 0, 0, 0, 63, 127, 127, 193, 95, 235, 76, 171, 204, 145, 4, 0, 50, 0, 0, 0, 63, 0, 0, 0, 63, 42, 127, 0, 63, 0, 0, 90, 206, 145, 4, 0, 50, 110, 18, 195, 137, 0, 0, 0, 191, 42, 127, 0, 63, 0, 0, 166, 76, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 76, 76, 0, 63, 154, 206, 222, 70, 145, 4, 0, 50, 0, 0, 0, 63, 0, 0, 0, 63, 76, 76, 0, 63, 102, 204, 226, 204, 145, 4, 0, 50, 110, 18, 195, 137, 0, 0, 0, 191, 76, 76, 0, 63, 102, 76, 222, 70 ),
"array_index_data": PoolByteArray( 10, 0, 8, 0, 9, 0, 13, 0, 11, 0, 12, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 6,
"material": ExtResource( 1 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 19
}
surfaces/2 = {
"aabb": AABB( -0.5, -7.5139e-33, -0.5, 1, 0.5, 1.00001 ),
"array_data": PoolByteArray( 145, 4, 0, 50, 191, 14, 28, 138, 0, 0, 0, 63, 0, 127, 0, 63, 0, 0, 43, 77, 145, 4, 0, 50, 110, 18, 195, 137, 0, 0, 0, 191, 0, 127, 0, 63, 0, 0, 171, 204, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 0, 63, 235, 76, 43, 77, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 0, 63, 235, 76, 171, 204, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 0, 63, 42, 127, 0, 63, 235, 76, 90, 206, 0, 0, 0, 191, 30, 22, 106, 137, 0, 0, 0, 191, 42, 127, 0, 63, 235, 76, 166, 76, 254, 255, 127, 190, 0, 0, 0, 63, 0, 0, 0, 63, 42, 127, 129, 63, 235, 72, 90, 206, 254, 255, 127, 190, 30, 22, 106, 137, 0, 0, 0, 191, 42, 127, 129, 63, 235, 72, 166, 76, 145, 4, 0, 50, 0, 0, 0, 63, 0, 0, 0, 63, 129, 0, 0, 63, 0, 0, 43, 77, 145, 4, 0, 50, 191, 14, 28, 138, 0, 0, 0, 63, 129, 0, 0, 63, 0, 0, 171, 204, 145, 4, 0, 50, 110, 18, 195, 137, 0, 0, 0, 191, 129, 0, 0, 63, 235, 76, 43, 77, 145, 4, 0, 50, 191, 14, 28, 138, 0, 0, 0, 63, 127, 127, 0, 63, 235, 76, 43, 77, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 127, 127, 0, 63, 0, 0, 171, 204, 145, 4, 0, 50, 0, 0, 0, 63, 0, 0, 0, 63, 127, 127, 0, 63, 235, 76, 171, 204, 145, 4, 0, 50, 0, 0, 0, 63, 0, 0, 0, 63, 42, 127, 129, 63, 0, 0, 90, 206, 145, 4, 0, 50, 110, 18, 195, 137, 0, 0, 0, 191, 42, 127, 129, 63, 0, 0, 166, 76, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 76, 76, 129, 21, 154, 206, 222, 70, 145, 4, 0, 50, 0, 0, 0, 63, 0, 0, 0, 63, 76, 76, 129, 21, 102, 204, 226, 204, 145, 4, 0, 50, 110, 18, 195, 137, 0, 0, 0, 191, 76, 76, 129, 21, 102, 76, 222, 70 ),
"array_index_data": PoolByteArray( 14, 0, 6, 0, 7, 0, 7, 0, 15, 0, 14, 0, 18, 0, 16, 0, 17, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 9,
"material": ExtResource( 2 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 19
}
[sub_resource type="ConvexPolygonShape" id=21]
points = PoolVector3Array( -0.5, -7.5139e-33, -0.5, 0, -7.5139e-33, 0.5, -0.5, 0.5, 0.5, 0.5, -7.5139e-33, -0.5, 0.5, -7.5139e-33, 0.5, 0, 0.5, 0.5 )
[sub_resource type="ArrayMesh" id=3]
resource_name = "terrain_roadSplit_Mesh terrain_roadSplit"
surfaces/0 = {
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"array_index_data": PoolByteArray( 2, 0, 0, 0, 1, 0, 1, 0, 3, 0, 2, 0, 1, 0, 4, 0, 3, 0, 4, 0, 5, 0, 3, 0, 5, 0, 6, 0, 3, 0, 6, 0, 7, 0, 3, 0, 7, 0, 8, 0, 3, 0, 8, 0, 9, 0, 3, 0, 9, 0, 10, 0, 3, 0, 10, 0, 11, 0, 3, 0, 11, 0, 12, 0, 3, 0, 12, 0, 13, 0, 3, 0, 16, 0, 14, 0, 15, 0, 15, 0, 17, 0, 16, 0, 17, 0, 18, 0, 16, 0, 17, 0, 19, 0, 18, 0, 19, 0, 20, 0, 18, 0, 19, 0, 21, 0, 20, 0, 19, 0, 22, 0, 21, 0, 22, 0, 23, 0, 21, 0, 22, 0, 24, 0, 23, 0, 22, 0, 25, 0, 24, 0, 25, 0, 26, 0, 24, 0, 25, 0, 27, 0, 26, 0, 25, 0, 28, 0, 27, 0, 25, 0, 29, 0, 28, 0, 29, 0, 30, 0, 28, 0, 29, 0, 31, 0, 30, 0, 34, 0, 32, 0, 33, 0, 33, 0, 35, 0, 34, 0, 35, 0, 36, 0, 34, 0, 35, 0, 37, 0, 36, 0, 35, 0, 38, 0, 37, 0, 35, 0, 39, 0, 38, 0, 35, 0, 40, 0, 39, 0, 35, 0, 41, 0, 40, 0, 35, 0, 42, 0, 41, 0, 35, 0, 43, 0, 42, 0, 35, 0, 44, 0, 43, 0, 35, 0, 45, 0, 44, 0, 35, 0, 46, 0, 45, 0, 49, 0, 47, 0, 48, 0, 48, 0, 50, 0, 49, 0, 50, 0, 51, 0, 49, 0, 51, 0, 52, 0, 49, 0, 52, 0, 53, 0, 49, 0, 53, 0, 54, 0, 49, 0, 54, 0, 55, 0, 49, 0, 55, 0, 56, 0, 49, 0, 56, 0, 57, 0, 49, 0, 60, 0, 58, 0, 59, 0, 59, 0, 61, 0, 60, 0, 59, 0, 62, 0, 61, 0, 62, 0, 63, 0, 61, 0, 62, 0, 64, 0, 63, 0, 64, 0, 65, 0, 63, 0, 64, 0, 66, 0, 65, 0, 64, 0, 67, 0, 66, 0, 64, 0, 68, 0, 67, 0, 68, 0, 69, 0, 67, 0, 68, 0, 70, 0, 69, 0, 68, 0, 71, 0, 70, 0, 71, 0, 72, 0, 70, 0, 71, 0, 73, 0, 72, 0, 71, 0, 74, 0, 73, 0, 74, 0, 75, 0, 73, 0, 78, 0, 76, 0, 77, 0, 77, 0, 79, 0, 78, 0, 79, 0, 80, 0, 78, 0, 80, 0, 81, 0, 78, 0, 81, 0, 82, 0, 78, 0, 82, 0, 83, 0, 78, 0, 83, 0, 84, 0, 78, 0, 84, 0, 85, 0, 78, 0, 85, 0, 86, 0, 78, 0, 86, 0, 87, 0, 78, 0, 87, 0, 88, 0, 78, 0, 88, 0, 89, 0, 78, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 234,
"material": ExtResource( 4 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 90
}
surfaces/1 = {
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polygons = [ PoolIntArray( 2, 0, 1 ), PoolIntArray( 1, 3, 2 ), PoolIntArray( 1, 4, 3 ), PoolIntArray( 4, 5, 3 ), PoolIntArray( 5, 6, 3 ), PoolIntArray( 6, 7, 3 ), PoolIntArray( 7, 8, 3 ), PoolIntArray( 8, 9, 3 ), PoolIntArray( 9, 10, 3 ), PoolIntArray( 10, 11, 3 ), PoolIntArray( 11, 12, 3 ), PoolIntArray( 12, 13, 3 ), PoolIntArray( 16, 14, 15 ), PoolIntArray( 15, 17, 16 ), PoolIntArray( 17, 18, 16 ), PoolIntArray( 17, 19, 18 ), PoolIntArray( 19, 20, 18 ), PoolIntArray( 19, 21, 20 ), PoolIntArray( 19, 22, 21 ), PoolIntArray( 22, 23, 21 ), PoolIntArray( 22, 24, 23 ), PoolIntArray( 22, 25, 24 ), PoolIntArray( 25, 26, 24 ), PoolIntArray( 25, 27, 26 ), PoolIntArray( 25, 28, 27 ), PoolIntArray( 25, 29, 28 ), PoolIntArray( 29, 30, 28 ), PoolIntArray( 29, 31, 30 ), PoolIntArray( 34, 32, 33 ), PoolIntArray( 33, 35, 34 ), PoolIntArray( 35, 36, 34 ), PoolIntArray( 35, 37, 36 ), PoolIntArray( 35, 38, 37 ), PoolIntArray( 35, 39, 38 ), PoolIntArray( 35, 40, 39 ), PoolIntArray( 35, 41, 40 ), PoolIntArray( 35, 42, 41 ), PoolIntArray( 35, 43, 42 ), PoolIntArray( 35, 44, 43 ), PoolIntArray( 35, 45, 44 ), PoolIntArray( 35, 46, 45 ), PoolIntArray( 49, 47, 48 ), PoolIntArray( 48, 50, 49 ), PoolIntArray( 50, 51, 49 ), PoolIntArray( 51, 52, 49 ), PoolIntArray( 52, 53, 49 ), PoolIntArray( 53, 54, 49 ), PoolIntArray( 54, 55, 49 ), PoolIntArray( 55, 56, 49 ), PoolIntArray( 56, 57, 49 ), PoolIntArray( 60, 58, 59 ), PoolIntArray( 59, 61, 60 ), PoolIntArray( 59, 62, 61 ), PoolIntArray( 62, 63, 61 ), PoolIntArray( 62, 64, 63 ), PoolIntArray( 64, 65, 63 ), PoolIntArray( 64, 66, 65 ), PoolIntArray( 64, 67, 66 ), PoolIntArray( 64, 68, 67 ), PoolIntArray( 68, 69, 67 ), PoolIntArray( 68, 70, 69 ), PoolIntArray( 68, 71, 70 ), PoolIntArray( 71, 72, 70 ), PoolIntArray( 71, 73, 72 ), PoolIntArray( 71, 74, 73 ), PoolIntArray( 74, 75, 73 ), PoolIntArray( 78, 76, 77 ), PoolIntArray( 77, 79, 78 ), PoolIntArray( 79, 80, 78 ), PoolIntArray( 80, 81, 78 ), PoolIntArray( 81, 82, 78 ), PoolIntArray( 82, 83, 78 ), PoolIntArray( 83, 84, 78 ), PoolIntArray( 84, 85, 78 ), PoolIntArray( 85, 86, 78 ), PoolIntArray( 86, 87, 78 ), PoolIntArray( 87, 88, 78 ), PoolIntArray( 88, 89, 78 ), PoolIntArray( 91, 90, 104 ), PoolIntArray( 104, 106, 91 ), PoolIntArray( 106, 94, 91 ), PoolIntArray( 106, 108, 94 ), PoolIntArray( 108, 95, 94 ), PoolIntArray( 108, 96, 95 ), PoolIntArray( 108, 110, 96 ), PoolIntArray( 110, 97, 96 ), PoolIntArray( 110, 111, 97 ), PoolIntArray( 111, 98, 97 ), PoolIntArray( 111, 99, 98 ), PoolIntArray( 111, 113, 99 ), PoolIntArray( 113, 100, 99 ), PoolIntArray( 113, 101, 100 ), PoolIntArray( 113, 114, 101 ), PoolIntArray( 114, 102, 101 ), PoolIntArray( 114, 103, 102 ), PoolIntArray( 114, 93, 103 ), PoolIntArray( 114, 137, 93 ), PoolIntArray( 114, 116, 137 ), PoolIntArray( 116, 117, 137 ), PoolIntArray( 117, 118, 137 ), PoolIntArray( 118, 138, 137 ), PoolIntArray( 118, 120, 138 ), PoolIntArray( 120, 140, 138 ), PoolIntArray( 120, 141, 140 ), PoolIntArray( 120, 121, 141 ), PoolIntArray( 129, 141, 121 ), PoolIntArray( 129, 121, 119 ), PoolIntArray( 128, 129, 119 ), PoolIntArray( 128, 119, 115 ), PoolIntArray( 127, 128, 115 ), PoolIntArray( 127, 115, 112 ), PoolIntArray( 126, 127, 112 ), PoolIntArray( 126, 112, 109 ), PoolIntArray( 124, 126, 109 ), PoolIntArray( 124, 109, 107 ), PoolIntArray( 122, 124, 107 ), PoolIntArray( 107, 105, 122 ), PoolIntArray( 129, 142, 141 ), PoolIntArray( 129, 130, 142 ), PoolIntArray( 130, 143, 142 ), PoolIntArray( 130, 131, 143 ), PoolIntArray( 131, 144, 143 ), PoolIntArray( 131, 145, 144 ), PoolIntArray( 131, 148, 145 ), PoolIntArray( 146, 145, 148 ), PoolIntArray( 148, 150, 146 ), PoolIntArray( 150, 151, 146 ), PoolIntArray( 151, 147, 146 ), PoolIntArray( 151, 139, 147 ), PoolIntArray( 151, 166, 139 ), PoolIntArray( 151, 153, 166 ), PoolIntArray( 153, 155, 166 ), PoolIntArray( 155, 156, 166 ), PoolIntArray( 156, 167, 166 ), PoolIntArray( 156, 157, 167 ), PoolIntArray( 157, 169, 167 ), PoolIntArray( 157, 170, 169 ), PoolIntArray( 157, 171, 170 ), PoolIntArray( 157, 159, 171 ), PoolIntArray( 159, 172, 171 ), PoolIntArray( 159, 173, 172 ), PoolIntArray( 159, 160, 173 ), PoolIntArray( 160, 174, 173 ), PoolIntArray( 160, 175, 174 ), PoolIntArray( 160, 162, 175 ), PoolIntArray( 162, 176, 175 ), PoolIntArray( 162, 163, 176 ), PoolIntArray( 163, 177, 176 ), PoolIntArray( 163, 178, 177 ), PoolIntArray( 163, 165, 178 ), PoolIntArray( 165, 179, 178 ), PoolIntArray( 131, 132, 148 ), PoolIntArray( 132, 149, 148 ), PoolIntArray( 132, 152, 149 ), PoolIntArray( 132, 133, 152 ), PoolIntArray( 133, 154, 152 ), PoolIntArray( 133, 134, 154 ), PoolIntArray( 134, 158, 154 ), PoolIntArray( 134, 135, 158 ), PoolIntArray( 135, 161, 158 ), PoolIntArray( 135, 136, 161 ), PoolIntArray( 136, 164, 161 ) ]
[sub_resource type="ArrayMesh" id=4]
resource_name = "terrain_sideCornerInner_Mesh terrain_sideCornerInner"
surfaces/0 = {
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"array_index_data": PoolByteArray( 2, 0, 0, 0, 1, 0, 5, 0, 3, 0, 4, 0, 4, 0, 6, 0, 5, 0, 4, 0, 7, 0, 6, 0, 7, 0, 8, 0, 6, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 15,
"material": ExtResource( 2 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 12
}
surfaces/1 = {
"aabb": AABB( 0, 0, -1, 1.00001, 0.5, 1 ),
"array_data": PoolByteArray( 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 128, 191, 84, 84, 0, 63, 0, 0, 36, 80, 0, 0, 128, 63, 0, 0, 0, 63, 0, 0, 0, 191, 84, 84, 0, 63, 245, 202, 132, 72, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 128, 191, 84, 84, 0, 63, 245, 74, 132, 72, 1, 0, 128, 62, 0, 0, 0, 63, 0, 0, 128, 191, 0, 127, 127, 63, 235, 72, 203, 208, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 128, 191, 0, 127, 0, 63, 235, 76, 203, 208, 91, 133, 159, 62, 0, 0, 0, 63, 117, 74, 96, 191, 0, 127, 126, 63, 34, 74, 47, 208, 165, 223, 95, 63, 0, 0, 0, 63, 91, 32, 160, 190, 0, 127, 127, 63, 77, 80, 168, 201, 0, 0, 128, 63, 0, 0, 0, 63, 0, 0, 0, 191, 0, 127, 0, 63, 235, 80, 171, 204, 0, 0, 128, 63, 0, 0, 0, 63, 0, 0, 128, 190, 0, 127, 127, 63, 235, 80, 107, 200, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 128, 0, 127, 127, 63, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 128, 191, 0, 127, 127, 63, 0, 0, 203, 208, 0, 0, 128, 63, 0, 0, 0, 63, 0, 0, 0, 128, 0, 127, 127, 63, 235, 80, 0, 60 ),
"array_index_data": PoolByteArray( 11, 0, 9, 0, 10, 0, 10, 0, 5, 0, 11, 0, 10, 0, 3, 0, 5, 0, 5, 0, 6, 0, 11, 0, 6, 0, 8, 0, 11, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 15,
"material": ExtResource( 4 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 12
}
[sub_resource type="ConvexPolygonShape" id=23]
points = PoolVector3Array( 0, 0.5, -1, 0, 0.5, 0, 0.5, 0.5, -1, 1, 0, -1, 1, 0.5, 0, 1, 0.5, -0.5 )
[sub_resource type="ArrayMesh" id=5]
resource_name = "terrain_sideCliff_Mesh terrain_sideCliff"
surfaces/0 = {
"aabb": AABB( -3.60956e-16, -1.27856e-18, -0.5, 0.5, 0.50001, 1.00001 ),
"array_data": PoolByteArray( 169, 19, 208, 165, 0, 0, 0, 63, 0, 0, 0, 63, 0, 127, 127, 63, 0, 0, 43, 77, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 128, 62, 0, 127, 127, 63, 0, 0, 107, 73, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 0, 63, 0, 127, 127, 63, 235, 76, 43, 77, 0, 0, 128, 62, 0, 0, 0, 63, 0, 0, 192, 62, 0, 127, 127, 63, 235, 72, 225, 75, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 128, 62, 0, 127, 127, 63, 235, 76, 107, 73, 0, 0, 128, 62, 153, 174, 188, 161, 0, 0, 192, 190, 0, 127, 127, 63, 235, 72, 225, 202, 0, 0, 0, 0, 153, 174, 188, 161, 0, 0, 0, 191, 0, 127, 127, 63, 0, 0, 171, 204, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 76, 171, 204, 0, 0, 128, 62, 0, 0, 0, 63, 0, 0, 0, 62, 180, 101, 0, 63, 154, 198, 226, 204, 0, 0, 128, 62, 153, 174, 188, 161, 0, 0, 192, 190, 180, 101, 0, 63, 179, 203, 222, 70, 0, 0, 0, 63, 0, 0, 0, 63, 169, 19, 80, 38, 180, 101, 0, 63, 102, 204, 226, 204, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 180, 101, 0, 63, 154, 206, 222, 70, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 128, 76, 101, 0, 63, 0, 0, 214, 202, 0, 0, 0, 0, 153, 174, 188, 161, 0, 0, 0, 191, 76, 101, 0, 63, 102, 72, 94, 74, 0, 0, 128, 62, 0, 0, 0, 63, 0, 0, 0, 62, 76, 101, 0, 63, 128, 201, 214, 202, 0, 0, 128, 62, 153, 174, 188, 161, 0, 0, 192, 190, 76, 101, 0, 63, 102, 192, 94, 74, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 128, 0, 127, 0, 63, 0, 0, 0, 60, 0, 0, 128, 62, 0, 0, 0, 63, 0, 0, 0, 62, 0, 127, 0, 63, 235, 72, 235, 69, 0, 0, 0, 63, 0, 0, 0, 63, 169, 19, 80, 38, 0, 127, 0, 63, 235, 76, 0, 60 ),
"array_index_data": PoolByteArray( 2, 0, 0, 0, 1, 0, 1, 0, 3, 0, 2, 0, 3, 0, 4, 0, 2, 0, 7, 0, 5, 0, 6, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 12,
"material": ExtResource( 4 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 19
}
surfaces/1 = {
"aabb": AABB( -3.60956e-16, -1.27856e-18, -0.5, 0.5, 0.50001, 1.00001 ),
"array_data": PoolByteArray( 169, 19, 208, 165, 0, 0, 0, 63, 0, 0, 0, 63, 0, 127, 0, 63, 0, 0, 43, 77, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 128, 62, 0, 127, 127, 63, 0, 0, 107, 73, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 0, 63, 0, 127, 0, 63, 235, 76, 43, 77, 0, 0, 128, 62, 0, 0, 0, 63, 0, 0, 192, 62, 0, 127, 127, 63, 235, 72, 225, 75, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 128, 62, 0, 127, 127, 63, 235, 76, 107, 73, 0, 0, 128, 62, 153, 174, 188, 161, 0, 0, 192, 190, 0, 127, 0, 63, 235, 72, 225, 202, 0, 0, 0, 0, 153, 174, 188, 161, 0, 0, 0, 191, 0, 127, 0, 63, 0, 0, 171, 204, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 0, 63, 235, 76, 171, 204, 0, 0, 128, 62, 0, 0, 0, 63, 0, 0, 0, 62, 180, 101, 172, 63, 154, 198, 226, 204, 0, 0, 128, 62, 153, 174, 188, 161, 0, 0, 192, 190, 180, 101, 172, 63, 179, 203, 222, 70, 0, 0, 0, 63, 0, 0, 0, 63, 169, 19, 80, 38, 180, 101, 172, 63, 102, 204, 226, 204, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 180, 101, 172, 63, 154, 206, 222, 70, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 128, 76, 101, 129, 84, 0, 0, 214, 202, 0, 0, 0, 0, 153, 174, 188, 161, 0, 0, 0, 191, 76, 101, 129, 84, 102, 72, 94, 74, 0, 0, 128, 62, 0, 0, 0, 63, 0, 0, 0, 62, 76, 101, 129, 84, 128, 201, 214, 202, 0, 0, 128, 62, 153, 174, 188, 161, 0, 0, 192, 190, 76, 101, 129, 84, 102, 192, 94, 74, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 0, 128, 0, 127, 127, 63, 0, 0, 0, 60, 0, 0, 128, 62, 0, 0, 0, 63, 0, 0, 0, 62, 0, 127, 127, 63, 235, 72, 235, 69, 0, 0, 0, 63, 0, 0, 0, 63, 169, 19, 80, 38, 0, 127, 127, 63, 235, 76, 0, 60 ),
"array_index_data": PoolByteArray( 10, 0, 8, 0, 9, 0, 9, 0, 11, 0, 10, 0, 14, 0, 12, 0, 13, 0, 13, 0, 15, 0, 14, 0, 3, 0, 1, 0, 16, 0, 16, 0, 17, 0, 3, 0, 17, 0, 4, 0, 3, 0, 17, 0, 18, 0, 4, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 24,
"material": ExtResource( 2 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 19
}
[sub_resource type="ConvexPolygonShape" id=24]
points = PoolVector3Array( 0.5, 0.5, 0.5, -3.60956e-16, 0.5, 0.5, 0.25, -1.27856e-18, -0.375, 0.5, -1.27856e-18, -0.5, 0.5, 0.5, 0, -3.60956e-16, 0.5, 0, -3.60956e-16, -1.27856e-18, -0.5 )
[sub_resource type="ArrayMesh" id=6]
resource_name = "terrain_Mesh terrain"
surfaces/0 = {
"aabb": AABB( -0.5, 0, -0.5, 1, 1e-05, 1.00001 ),
"array_data": PoolByteArray( 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 127, 63, 235, 204, 43, 77, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 204, 171, 204, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 63, 0, 127, 127, 63, 235, 76, 43, 77, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 191, 0, 127, 127, 63, 235, 76, 171, 204 ),
"array_index_data": PoolByteArray( 2, 0, 0, 0, 1, 0, 1, 0, 3, 0, 2, 0 ),
"blend_shape_data": [ ],
"format": 2194711,
"index_count": 6,
"material": ExtResource( 4 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 4
}
[sub_resource type="ConvexPolygonShape" id=25]
points = PoolVector3Array( -0.5, 0, -0.5, -0.5, 0, 0.5, 0.5, 0, -0.5, 0.5, 0, 0.5 )
[sub_resource type="NavigationMesh" id=32]
vertices = PoolVector3Array( -0.5, 0, 0.5, -0.5, 0, -0.5, 0.5, 0, 0.5, 0.5, 0, -0.5 )
polygons = [ PoolIntArray( 2, 0, 1 ), PoolIntArray( 1, 3, 2 ) ]
[sub_resource type="ArrayMesh" id=7]
resource_name = "terrain_sideCorner_Mesh terrain_sideCorner"
surfaces/0 = {
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