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[Ingameinfo XML] Numerous isuses after memory optimization update (2.8.14) #17772
[Ingameinfo XML] Numerous isuses after memory optimization update (2.8.14) #17772
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The icon issues are addressed in GTNewHorizons/InGame-Info-XML#26 I can't really reproduce the positioning issues though, have you changed any other igi settings? |
This is what my actual config is set to for reference: |
Just tried it, and everything looks good now. Non-vanilla effects sometimes aren't shown but that was like that prior to the memory optimization patch (and I think it might just be the toughness effect lol). |
well the first line for my name is misaligned but that's much more small beans vs all the other problems lmao |
Actually @Lyfts just developed a crash while playing, although unsure what specifically caused it (I was afk at the time). |
ah, appears to have happened when it started raining https://www.twitch.tv/playfulpiano/clip/SteamyJollyTigerKappaPride-jLVI8riNWBgW44ZG |
@PlayfulPiano most of the remaining issues should (hopefully) be fixed in https://github.com/GTNewHorizons/InGame-Info-XML/releases/tag/2.8.18-pre |
Looks a lot better, ty |
Your GTNH Discord Username
PlayfulPiano
Your Pack Version
2.7.0 beta 3
Your Server
SP
Java Version
Java 21
Type of Server
Single Player
Your Expectation
v2.8.13
The Reality
v2.8.15
Your Proposal
After the memory optimization patch for igixml, multiple aspects of the mod rendering broke completely. This includes icon textures, relative icon/text positioning, and status effect textures.
Now v2.8.15 did fix a lot of other issues that came from the patch already, but the above discrepancies are still occurring.
Below is my igixml file that I use (was planning to make a pr for the center chunk icon):
https://gist.github.com/PlayfulPiano/6e3b3ffa774b38aedcd17f6aa699566a
Final Checklist
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