-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathr_local.h
436 lines (334 loc) · 11.1 KB
/
r_local.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
//
// Copyright (C) 1993-1996 Id Software, Inc.
// Copyright (C) 2023-2024 Frenkel Smeijers
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
// R_local.h
#ifndef __R_LOCAL__
#define __R_LOCAL__
#define ANGLETOSKYSHIFT 22 // sky map is 256*128*4 maps
#define BASEYCENTER 100
#define CENTERY (SCREENHEIGHT/2)
#define MINZ (FRACUNIT*4)
#define FIELDOFVIEW 2048 // fineangles in the SCREENWIDTH wide window
//
// lighting constants
//
#define LIGHTLEVELS 16
#define LIGHTSEGSHIFT 4
#define MAXLIGHTSCALE 48
#define LIGHTSCALESHIFT 12
#define MAXLIGHTZ 128
#define LIGHTZSHIFT 20
#define NUMCOLORMAPS 32 // number of diminishing
#define INVERSECOLORMAP 32
/*
==============================================================================
INTERNAL MAP TYPES
==============================================================================
*/
//================ used by play and refresh
typedef struct
{
fixed_t x,y;
} vertex_t;
struct line_s;
typedef struct
{
fixed_t floorheight, ceilingheight;
int16_t floorpic, ceilingpic;
int16_t lightlevel;
int16_t special, tag;
int32_t soundtraversed; // 0 = untraversed, 1,2 = sndlines -1
mobj_t *soundtarget; // thing that made a sound (or null)
int32_t blockbox[4]; // mapblock bounding box for height changes
degenmobj_t soundorg; // for any sounds played by the sector
int32_t validcount; // if == validcount, already checked
mobj_t *thinglist; // list of mobjs in sector
void *specialdata; // thinker_t for reversable actions
int32_t linecount;
struct line_s **lines; // [linecount] size
} sector_t;
typedef struct
{
fixed_t textureoffset; // add this to the calculated texture col
fixed_t rowoffset; // add this to the calculated texture top
int16_t toptexture, bottomtexture, midtexture;
sector_t *sector;
} side_t;
typedef enum {ST_HORIZONTAL, ST_VERTICAL, ST_POSITIVE, ST_NEGATIVE} slopetype_t;
typedef struct line_s
{
vertex_t *v1, *v2;
fixed_t dx,dy; // v2 - v1 for side checking
int16_t flags;
int16_t special, tag;
int16_t sidenum[2]; // sidenum[1] will be -1 if one sided
fixed_t bbox[4];
slopetype_t slopetype; // to aid move clipping
sector_t *frontsector, *backsector;
int32_t validcount; // if == validcount, already checked
void *specialdata; // thinker_t for reversable actions
} line_t;
typedef struct subsector_s
{
sector_t *sector;
int16_t numlines;
int16_t firstline;
} subsector_t;
typedef struct
{
vertex_t *v1, *v2;
fixed_t offset;
angle_t angle;
side_t *sidedef;
line_t *linedef;
sector_t *frontsector;
sector_t *backsector; // NULL for one sided lines
} seg_t;
typedef struct
{
fixed_t x,y,dx,dy; // partition line
fixed_t bbox[2][4]; // bounding box for each child
uint16_t children[2]; // if NF_SUBSECTOR its a subsector
} node_t;
/*
==============================================================================
OTHER TYPES
==============================================================================
*/
typedef byte lighttable_t; // this could be wider for >8 bit display
#define MAXOPENINGS SCREENWIDTH*64
typedef struct visplane_s
{
struct visplane_s *next;
struct visplane_s *drawnext;
fixed_t height;
int32_t picnum;
int32_t lightlevel;
int32_t minx, maxx;
byte pad1; // leave pads for [minx-1]/[maxx+1]
byte top[SCREENWIDTH];
byte pad2;
byte pad3;
byte bottom[SCREENWIDTH];
byte pad4;
} visplane_t;
typedef struct drawseg_s
{
seg_t *curline;
int32_t x1, x2;
fixed_t scale1, scale2, scalestep;
int32_t silhouette; // 0=none, 1=bottom, 2=top, 3=both
fixed_t bsilheight; // don't clip sprites above this
fixed_t tsilheight; // don't clip sprites below this
// pointers to lists for sprite clipping
int16_t *sprtopclip; // adjusted so [x1] is first value
int16_t *sprbottomclip; // adjusted so [x1] is first value
int16_t *maskedtexturecol; // adjusted so [x1] is first value
} drawseg_t;
#define SIL_NONE 0
#define SIL_BOTTOM 1
#define SIL_TOP 2
#define SIL_BOTH 3
#define MAXDRAWSEGS 256
// A vissprite_t is a thing that will be drawn during a refresh
typedef struct vissprite_s
{
struct vissprite_s *prev, *next;
int32_t x1, x2;
fixed_t gx, gy; // for line side calculation
fixed_t gz, gzt; // global bottom / top for silhouette clipping
fixed_t startfrac; // horizontal position of x1
fixed_t scale;
fixed_t xiscale; // negative if flipped
fixed_t texturemid;
int32_t patch;
lighttable_t *colormap;
int32_t mobjflags; // for color translation and shadow draw
} vissprite_t;
extern visplane_t *floorplane, *ceilingplane;
// Sprites are patches with a special naming convention so they can be
// recognized by R_InitSprites. The sprite and frame specified by a
// thing_t is range checked at run time.
// a sprite is a patch_t that is assumed to represent a three dimensional
// object and may have multiple rotations pre drawn. Horizontal flipping
// is used to save space. Some sprites will only have one picture used
// for all views.
typedef struct
{
boolean rotate; // if false use 0 for any position
int16_t lump[8]; // lump to use for view angles 0-7
byte flip[8]; // flip (1 = flip) to use for view angles 0-7
} spriteframe_t;
typedef struct
{
int32_t numframes;
spriteframe_t *spriteframes;
} spritedef_t;
extern spritedef_t *sprites;
//=============================================================================
extern int32_t numvertexes;
extern vertex_t *vertexes;
extern seg_t *segs;
extern int32_t numsectors;
extern sector_t *sectors;
extern int32_t numsubsectors;
extern subsector_t *subsectors;
extern int32_t numnodes;
extern node_t *nodes;
extern int32_t numlines;
extern line_t *lines;
extern int32_t numsides;
extern side_t *sides;
extern fixed_t viewx, viewy, viewz;
extern angle_t viewangle;
extern player_t *viewplayer;
extern angle_t clipangle;
extern int32_t viewangletox[FINEANGLES/2];
extern angle_t xtoviewangle[SCREENWIDTH+1];
extern fixed_t finetangent[FINEANGLES/2];
extern fixed_t rw_distance;
extern angle_t rw_normalangle;
//
// R_main.c
//
extern int32_t viewwidth, viewheight, viewwindowx, viewwindowy;
extern int32_t centery;
extern fixed_t centerxfrac;
extern fixed_t centeryfrac;
extern fixed_t projection;
extern int32_t validcount;
extern int32_t sscount, linecount, loopcount;
extern lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
extern lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
extern int32_t extralight;
extern lighttable_t *fixedcolormap;
extern fixed_t viewcos, viewsin;
extern int32_t detailshift; // 0 = high, 1 = low
extern void (*colfunc) (void);
extern void (*basecolfunc) (void);
extern void (*fuzzcolfunc) (void);
extern void (*spanfunc) (void);
int32_t R_PointOnSide (fixed_t x, fixed_t y, node_t *node);
boolean R_PointOnSegSide (fixed_t x, fixed_t y, seg_t *line);
angle_t R_PointToAngle (fixed_t x, fixed_t y);
angle_t R_PointToAngle2 (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2);
fixed_t R_PointToDist (fixed_t x, fixed_t y);
fixed_t R_ScaleFromGlobalAngle (angle_t visangle);
subsector_t *R_PointInSubsector (fixed_t x, fixed_t y);
//
// R_bsp.c
//
extern seg_t *curline;
extern side_t *sidedef;
extern line_t *linedef;
extern sector_t *frontsector, *backsector;
extern drawseg_t drawsegs[MAXDRAWSEGS], *ds_p;
extern lighttable_t **hscalelight, **vscalelight, **dscalelight;
typedef void (*drawfunc_t) (int32_t start, int32_t stop);
void R_ClearClipSegs (void);
void R_ClearDrawSegs (void);
void R_InitSkyMap (void);
void R_InitVisplanes(void);
void R_ResetPlanes(void);
void R_RenderBSPNode (int32_t bspnum);
//
// R_segs.c
//
extern int32_t rw_angle1; // angle to line origin
void R_RenderMaskedSegRange (drawseg_t *ds, int32_t x1, int32_t x2);
//
// R_plane.c
//
extern int32_t skyflatnum;
extern int16_t *lastopening;
extern int16_t floorclip[SCREENWIDTH];
extern int16_t ceilingclip[SCREENWIDTH];
extern fixed_t yslope[SCREENHEIGHT];
extern fixed_t distscale[SCREENWIDTH];
void R_ClearPlanes (void);
void R_DrawPlanes (void);
visplane_t *R_FindPlane (fixed_t height, int32_t picnum, int32_t lightlevel);
visplane_t *R_CheckPlane (visplane_t *pl, int32_t start, int32_t stop);
//
// R_data.c
//
extern fixed_t *textureheight; // needed for texture pegging
extern fixed_t *spritewidth; // needed for pre rendering (fracs)
extern fixed_t *spriteoffset;
extern fixed_t *spritetopoffset;
extern lighttable_t *colormaps;
extern int32_t viewwidth, scaledviewwidth, viewheight;
extern int32_t firstflat;
//extern int32_t numflats;
extern int32_t *flattranslation; // for global animation
extern int32_t *texturetranslation; // for global animation
extern int32_t firstspritelump, lastspritelump;
byte *R_GetColumn (int32_t tex, int32_t col);
void R_InitData (void);
void R_PrecacheLevel (void);
// constant arrays used for psprite clipping and initializing clipping
extern int16_t negonearray[SCREENWIDTH];
extern int16_t screenheightarray[SCREENWIDTH];
// vars for R_DrawMaskedColumn
extern int16_t *mfloorclip;
extern int16_t *mceilingclip;
extern fixed_t spryscale;
extern fixed_t sprtopscreen;
extern fixed_t pspritescale, pspriteiscale;
void R_DrawMaskedColumn (column_t *column);
void R_AddSprites (sector_t *sec);
void R_AddPSprites (void);
void R_DrawSprites (void);
void R_InitSprites (void);
void R_ClearSprites (void);
void R_DrawMasked (void);
void R_ClipVisSprite (vissprite_t *vis, int32_t xl, int32_t xh);
//=============================================================================
//
// R_draw.c
//
//=============================================================================
extern lighttable_t *dc_colormap;
extern int32_t dc_x;
extern int32_t dc_yl;
extern int32_t dc_yh;
extern fixed_t dc_iscale;
extern fixed_t dc_texturemid;
extern byte *dc_source; // first pixel in a column
void R_DrawColumn (void);
void R_DrawColumnLow (void);
void R_DrawFuzzColumn (void);
void R_DrawTranslatedColumn (void);
extern int32_t ds_y;
extern int32_t ds_x1;
extern int32_t ds_x2;
extern lighttable_t *ds_colormap;
extern fixed_t ds_xfrac;
extern fixed_t ds_yfrac;
extern fixed_t ds_xstep;
extern fixed_t ds_ystep;
extern byte *ds_source; // start of a 64*64 tile image
extern byte *translationtables;
extern byte *dc_translation;
void R_DrawSpan (void);
void R_DrawSpanLow (void);
void R_InitBuffer (int32_t width, int32_t height);
void R_InitTranslationTables (void);
void R_FillBackScreen (void);
void R_VideoErase (uint32_t ofs, int32_t count);
void R_DrawViewBorder (void);
#endif // __R_LOCAL__