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Crafter block isn´t rotated with //rotate (Fabric, 1.21.4) #2686

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BolverBlitz opened this issue Dec 28, 2024 · 1 comment
Open
5 tasks done

Crafter block isn´t rotated with //rotate (Fabric, 1.21.4) #2686

BolverBlitz opened this issue Dec 28, 2024 · 1 comment
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status:accepted Will be fixed / added to WorldEdit, eventually status:good-first-issue Community help is wanted for this issue type:bug Incorrect behavior, not working as intended

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@BolverBlitz
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WorldEdit Version

worldedit-mod-7.3.10-beta-01.jar

Platform Version

fabric-api-0.113.0+1.21.4

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

Copy a structure with a crafter block, rotate it by 180° and it will not get rotated

Expected Behavior

Crafter output side also gets rotated

Reproduction Steps

  1. Build Structure with Crafter
  2. Select the Structure
  3. //copy
  4. //rotate 180
  5. //paste
  6. Structre does not longe work because the Crafter spits out on the wrong side

Anything Else?

AutoCrafter.txt
My example Structure (Rename .txt to .schem) and place in /config/worldedit/schematics

@BolverBlitz BolverBlitz added status:pending Pending acceptance or closure. type:bug Incorrect behavior, not working as intended labels Dec 28, 2024
@octylFractal octylFractal added status:accepted Will be fixed / added to WorldEdit, eventually status:good-first-issue Community help is wanted for this issue and removed status:pending Pending acceptance or closure. labels Dec 28, 2024
@octylFractal
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This is a known issue but needs special rotation code written for it.

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Labels
status:accepted Will be fixed / added to WorldEdit, eventually status:good-first-issue Community help is wanted for this issue type:bug Incorrect behavior, not working as intended
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