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se2.h
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// -*- c++ -*-
// Copyright (C) 2005,2009 Tom Drummond ([email protected]),
// Ed Rosten ([email protected]), Gerhard Reitmayr ([email protected])
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
//THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND OTHER CONTRIBUTORS ``AS IS''
//AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
//IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
//ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR OTHER CONTRIBUTORS BE
//LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
//CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
//SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
//INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
//CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
//ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
/* This code mostly made by copying from se3.h !! */
#ifndef TOON_INCLUDE_SE2_H
#define TOON_INCLUDE_SE2_H
#include <TooN/so2.h>
namespace TooN {
/// Represent a two-dimensional Euclidean transformation (a rotation and a translation).
/// This can be represented by a \f$2\times 3\f$ matrix operating on a homogeneous co-ordinate,
/// so that a vector \f$\underline{x}\f$ is transformed to a new location \f$\underline{x}'\f$
/// by
/// \f[\begin{aligned}\underline{x}' &= E\times\underline{x}\\ \begin{bmatrix}x'\\y'\end{bmatrix} &= \begin{pmatrix}r_{11} & r_{12} & t_1\\r_{21} & r_{22} & t_2\end{pmatrix}\begin{bmatrix}x\\y\\1\end{bmatrix}\end{aligned}\f]
///
/// This transformation is a member of the Special Euclidean Lie group SE2. These can be parameterised with
/// three numbers (in the space of the Lie Algebra). In this class, the first two parameters are a
/// translation vector while the third is the amount of rotation in the plane as for SO2.
/// @ingroup gTransforms
template <typename Precision = DefaultPrecision>
class SE2 {
public:
/// Default constructor. Initialises the the rotation to zero (the identity) and the translation to zero
SE2() : my_translation(Zeros) {}
template <class A> SE2(const SO2<Precision>& R, const Vector<2,Precision,A>& T) : my_rotation(R), my_translation(T) {}
template <int S, class P, class A> SE2(const Vector<S, P, A> & v) { *this = exp(v); }
/// Returns the rotation part of the transformation as a SO2
SO2<Precision> & get_rotation(){return my_rotation;}
/// @overload
const SO2<Precision> & get_rotation() const {return my_rotation;}
/// Returns the translation part of the transformation as a Vector
Vector<2, Precision> & get_translation() {return my_translation;}
/// @overload
const Vector<2, Precision> & get_translation() const {return my_translation;}
/// Exponentiate a Vector in the Lie Algebra to generate a new SE2.
/// See the Detailed Description for details of this vector.
/// @param vect The Vector to exponentiate
template <int S, typename P, typename A>
static inline SE2 exp(const Vector<S,P, A>& vect);
/// Take the logarithm of the matrix, generating the corresponding vector in the Lie Algebra.
/// See the Detailed Description for details of this vector.
static inline Vector<3, Precision> ln(const SE2& se2);
/// @overload
Vector<3, Precision> ln() const { return SE2::ln(*this); }
/// compute the inverse of the transformation
SE2 inverse() const {
const SO2<Precision> & rinv = my_rotation.inverse();
return SE2(rinv, -(rinv*my_translation));
};
/// Right-multiply by another SE2 (concatenate the two transformations)
/// @param rhs The multipier
template <typename P>
SE2<typename Internal::MultiplyType<Precision,P>::type> operator *(const SE2<P>& rhs) const {
return SE2<typename Internal::MultiplyType<Precision,P>::type>(my_rotation*rhs.get_rotation(), my_translation + my_rotation*rhs.get_translation());
}
/// Self right-multiply by another SE2 (concatenate the two transformations)
/// @param rhs The multipier
template <typename P>
inline SE2& operator *=(const SE2<P>& rhs) {
*this = *this * rhs;
return *this;
}
/// returns the generators for the Lie group. These are a set of matrices that
/// form a basis for the vector space of the Lie algebra.
/// - 0 is translation in x
/// - 1 is translation in y
/// - 2 is rotation in the plane
static inline Matrix<3,3, Precision> generator(int i) {
Matrix<3,3,Precision> result(Zeros);
if(i < 2){
result[i][2] = 1;
return result;
}
result[0][1] = -1;
result[1][0] = 1;
return result;
}
/// transfers a vector in the Lie algebra, from one coord frame to another
/// so that exp(adjoint(vect)) = (*this) * exp(vect) * (this->inverse())
template<typename Accessor>
Vector<3, Precision> adjoint(const Vector<3,Precision, Accessor> & vect) const {
Vector<3, Precision> result;
result[2] = vect[2];
result.template slice<0,2>() = my_rotation * vect.template slice<0,2>();
result[0] += vect[2] * my_translation[1];
result[1] -= vect[2] * my_translation[0];
return result;
}
template <typename Accessor>
Matrix<3,3,Precision> adjoint(const Matrix<3,3,Precision,Accessor>& M) const {
Matrix<3,3,Precision> result;
for(int i=0; i<3; ++i)
result.T()[i] = adjoint(M.T()[i]);
for(int i=0; i<3; ++i)
result[i] = adjoint(result[i]);
return result;
}
private:
SO2<Precision> my_rotation;
Vector<2, Precision> my_translation;
};
/// Write an SE2 to a stream
/// @relates SE2
template <class Precision>
inline std::ostream& operator<<(std::ostream& os, const SE2<Precision> & rhs){
std::streamsize fw = os.width();
for(int i=0; i<2; i++){
os.width(fw);
os << rhs.get_rotation().get_matrix()[i];
os.width(fw);
os << rhs.get_translation()[i] << '\n';
}
return os;
}
/// Read an SE2 from a stream
/// @relates SE2
template <class Precision>
inline std::istream& operator>>(std::istream& is, SE2<Precision>& rhs){
for(int i=0; i<2; i++)
is >> rhs.get_rotation().my_matrix[i].ref() >> rhs.get_translation()[i];
rhs.get_rotation().coerce();
return is;
}
//////////////////
// operator * //
// SE2 * Vector //
//////////////////
namespace Internal {
template<int S, typename P, typename PV, typename A>
struct SE2VMult;
}
template<int S, typename P, typename PV, typename A>
struct Operator<Internal::SE2VMult<S,P,PV,A> > {
const SE2<P> & lhs;
const Vector<S,PV,A> & rhs;
Operator(const SE2<P> & l, const Vector<S,PV,A> & r ) : lhs(l), rhs(r) {}
template <int S0, typename P0, typename A0>
void eval(Vector<S0, P0, A0> & res ) const {
SizeMismatch<3,S>::test(3, rhs.size());
res.template slice<0,2>()=lhs.get_rotation()*rhs.template slice<0,2>();
res.template slice<0,2>()+=lhs.get_translation() * rhs[2];
res[2] = rhs[2];
}
int size() const { return 3; }
};
/// Right-multiply with a Vector<3>
/// @relates SE2
template<int S, typename P, typename PV, typename A>
inline Vector<3, typename Internal::MultiplyType<P,PV>::type> operator*(const SE2<P> & lhs, const Vector<S,PV,A>& rhs){
return Vector<3, typename Internal::MultiplyType<P,PV>::type>(Operator<Internal::SE2VMult<S,P,PV,A> >(lhs,rhs));
}
/// Right-multiply with a Vector<2> (special case, extended to be a homogeneous vector)
/// @relates SE2
template <typename P, typename PV, typename A>
inline Vector<2, typename Internal::MultiplyType<P,PV>::type> operator*(const SE2<P>& lhs, const Vector<2,PV,A>& rhs){
return lhs.get_translation() + lhs.get_rotation() * rhs;
}
//////////////////
// operator * //
// Vector * SE2 //
//////////////////
namespace Internal {
template<int S, typename P, typename PV, typename A>
struct VSE2Mult;
}
template<int S, typename P, typename PV, typename A>
struct Operator<Internal::VSE2Mult<S,P,PV,A> > {
const Vector<S,PV,A> & lhs;
const SE2<P> & rhs;
Operator(const Vector<S,PV,A> & l, const SE2<P> & r ) : lhs(l), rhs(r) {}
template <int S0, typename P0, typename A0>
void eval(Vector<S0, P0, A0> & res ) const {
SizeMismatch<3,S>::test(3, lhs.size());
res.template slice<0,2>() = lhs.template slice<0,2>()*rhs.get_rotation();
res[2] = lhs[2];
res[2] += lhs.template slice<0,2>() * rhs.get_translation();
}
int size() const { return 3; }
};
/// Left-multiply with a Vector<3>
/// @relates SE2
template<int S, typename P, typename PV, typename A>
inline Vector<3, typename Internal::MultiplyType<PV,P>::type> operator*(const Vector<S,PV,A>& lhs, const SE2<P> & rhs){
return Vector<3, typename Internal::MultiplyType<PV,P>::type>(Operator<Internal::VSE2Mult<S, P,PV,A> >(lhs,rhs));
}
//////////////////
// operator * //
// SE2 * Matrix //
//////////////////
namespace Internal {
template <int R, int C, typename PM, typename A, typename P>
struct SE2MMult;
}
template<int R, int Cols, typename PM, typename A, typename P>
struct Operator<Internal::SE2MMult<R, Cols, PM, A, P> > {
const SE2<P> & lhs;
const Matrix<R,Cols,PM,A> & rhs;
Operator(const SE2<P> & l, const Matrix<R,Cols,PM,A> & r ) : lhs(l), rhs(r) {}
template <int R0, int C0, typename P0, typename A0>
void eval(Matrix<R0, C0, P0, A0> & res ) const {
SizeMismatch<3,R>::test(3, rhs.num_rows());
for(int i=0; i<rhs.num_cols(); ++i)
res.T()[i] = lhs * rhs.T()[i];
}
int num_cols() const { return rhs.num_cols(); }
int num_rows() const { return 3; }
};
/// Right-multiply with a Matrix<3>
/// @relates SE2
template <int R, int Cols, typename PM, typename A, typename P>
inline Matrix<3,Cols, typename Internal::MultiplyType<P,PM>::type> operator*(const SE2<P> & lhs, const Matrix<R,Cols,PM, A>& rhs){
return Matrix<3,Cols,typename Internal::MultiplyType<P,PM>::type>(Operator<Internal::SE2MMult<R, Cols, PM, A, P> >(lhs,rhs));
}
//////////////////
// operator * //
// Matrix * SE2 //
//////////////////
namespace Internal {
template <int Rows, int C, typename PM, typename A, typename P>
struct MSE2Mult;
}
template<int Rows, int C, typename PM, typename A, typename P>
struct Operator<Internal::MSE2Mult<Rows, C, PM, A, P> > {
const Matrix<Rows,C,PM,A> & lhs;
const SE2<P> & rhs;
Operator( const Matrix<Rows,C,PM,A> & l, const SE2<P> & r ) : lhs(l), rhs(r) {}
template <int R0, int C0, typename P0, typename A0>
void eval(Matrix<R0, C0, P0, A0> & res ) const {
SizeMismatch<3, C>::test(3, lhs.num_cols());
for(int i=0; i<lhs.num_rows(); ++i)
res[i] = lhs[i] * rhs;
}
int num_cols() const { return 3; }
int num_rows() const { return lhs.num_rows(); }
};
/// Left-multiply with a Matrix<3>
/// @relates SE2
template <int Rows, int C, typename PM, typename A, typename P>
inline Matrix<Rows,3, typename Internal::MultiplyType<PM,P>::type> operator*(const Matrix<Rows,C,PM, A>& lhs, const SE2<P> & rhs ){
return Matrix<Rows,3,typename Internal::MultiplyType<PM,P>::type>(Operator<Internal::MSE2Mult<Rows, C, PM, A, P> >(lhs,rhs));
}
template <typename Precision>
template <int S, typename PV, typename Accessor>
inline SE2<Precision> SE2<Precision>::exp(const Vector<S, PV, Accessor>& mu)
{
SizeMismatch<3,S>::test(3, mu.size());
static const Precision one_6th = 1.0/6.0;
static const Precision one_20th = 1.0/20.0;
SE2<Precision> result;
const Precision theta = mu[2];
const Precision theta_sq = theta * theta;
const Vector<2, Precision> cross = makeVector( -theta * mu[1], theta * mu[0]);
result.get_rotation() = SO2<Precision>::exp(theta);
if (theta_sq < 1e-8){
result.get_translation() = mu.template slice<0,2>() + 0.5 * cross;
} else {
Precision A, B;
if (theta_sq < 1e-6) {
A = 1.0 - theta_sq * one_6th*(1.0 - one_20th * theta_sq);
B = 0.5 - 0.25 * one_6th * theta_sq;
} else {
const Precision inv_theta = (1.0/theta);
const Precision sine = result.my_rotation.get_matrix()[1][0];
const Precision cosine = result.my_rotation.get_matrix()[0][0];
A = sine * inv_theta;
B = (1 - cosine) * (inv_theta * inv_theta);
}
result.get_translation() = TooN::operator*(A,mu.template slice<0,2>()) + TooN::operator*(B,cross);
}
return result;
}
template <typename Precision>
inline Vector<3, Precision> SE2<Precision>::ln(const SE2<Precision> & se2) {
const Precision theta = se2.get_rotation().ln();
Precision shtot = 0.5;
if(fabs(theta) > 0.00001)
shtot = sin(theta/2)/theta;
const SO2<Precision> halfrotator(theta * -0.5);
Vector<3, Precision> result;
result.template slice<0,2>() = (halfrotator * se2.get_translation())/(2 * shtot);
result[2] = theta;
return result;
}
/// Multiply a SO2 with and SE2
/// @relates SE2
/// @relates SO2
template <typename Precision>
inline SE2<Precision> operator*(const SO2<Precision> & lhs, const SE2<Precision>& rhs){
return SE2<Precision>( lhs*rhs.get_rotation(), lhs*rhs.get_translation());
}
}
#endif