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Sample_Compare_List.md

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Current Samples: NOTE: (Most of the samples are very simple and rudimentary)

  • Ruby Tutorial
  • Rendering Basics
  • Input Basics
  • Rendering Sprites
  • Physics and Collisions
  • Mouse and coodrinate systems
  • Save/Load
  • Advanced Rendering:
    • Targets, Tile Manip, Target Viewports, Primitive Hiarchies, Primitives as hash, Pixel Arrays, Splitscreen Camera
  • Tweening, Lerping, Easing functions
  • Performance:
    • Sprites as --> hash, entities, classes, etc.
    • Collision limits
  • Advanced Debugging:
    • Trace debugging classes, Unit Test
  • http --> retrive images
  • C extensions
  • Path finding algorithms
  • Genre:
    • 3D, Arcade, Crafting, Dev Tools, Lowrez, Platformer, Roguelike, Tatical, Topdown
    • Narrative: Text Choose Your Own Adventure, Other: (Walk around env text game)

Game Ideas Not Yet Covered:

  • Tetris
  • Double jump, smooth, quick platformer
  • Isometric RPG/Combat
  • Combat of almost any kind
  • Inventory System
  • Text wrapping and response system
  • Turn based action rpg
  • Smooth 2D Character Animations
  • Card Game
  • More Advanced Physics
  • 2D GUI System
  • Menu System
  • Particle/etc effects:
    • Weather, Blood, Magic
  • Pet Battle Game (Pokemon)
  • Terminal/Hacking Game
  • Roguelite rpg
  • Diagonals/Ramps
  • Loop-de-loops
  • Screen Shake
  • Cake mechanic
  • Barrel Rolling
  • On rails 2D movement - (minecart in Donkey Kong???)
  • HP, Magic/Mana systems, etc.
  • Destructable Terrain
  • Procedural Generation
  • Collosion against diagnonal walls
  • Supply Chain Genre Game
  • Vaulting/Z-Changing - 2.5D Stuff
  • Wall sliding (Celeste)
  • Puzzle Game --> Moveble terrain