Passive Stats and Stat Significance/Equivalency in Regular Play #173
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Enhancement
New feature or request
GM Guide
Info a player wouldn't need
Question
Further information is requested
Milestone
Passive Stats Question
Currently the system only indicates the impact of a +X modifier based on ability to make a check with a higher likelihood of success. The rules don't specify that a character with a minimum threshold of a Passive Stat wouldn't need to make a check because of how proficient they are with that skill.
For example, from a recent playtest, a character with +2 Detection indicated that they wish their character could know information they could detect without making a check to avoid using Stamina. It is an open question on which stats would deserve a 'Passive' section that would be indicated directly on the character sheet or referenced by a GM during play to allow for specific characters to receive information "for free" without making a check, or by indicating "this is the information available to you based on your Passive [STAT], you can make a check to get more information if you would like".
Stats Equivalency/Significance Question
What does a +2 or +4 in a specific stat mean relative to a "normal" person. In other systems, a 10 is the standard for an ordinary person, and then increments up to 20 being the highest degree of superlative a human could possibly achieve. What does a +3 INT mean for a character, are they a super genius or just pretty smart? How about a +4 STR, could that person lift a car over their head or just lift 200 pounds without making a check?
It would help for us to codify from -2 to +6 what it means for most of these Attributes to be relative to a standard human so players know roughly what their character is capable of without making checks.
If a character reaches a +4 in STR they likely don't need to worry about carrying something that another player with +1 STR might need to make a check to do, but do we set an actual theoretical number behind each increment or let a GM decide at their table?
Proposed Resolution
Add sections to the PGF and GM Guide that specify what these Derived and Passive Stats are and how they affect the moment-to-moment gameplay. A character with +2 Detection might not need to make a check in order to receive certain information, and as that stat cap raises we should make sure we add to these sections of what a +4, and even a +6 would mean for characters moving through the world.
What other stats would warrant a Passive?
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