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The useStyle is a variable that is obtained from the ACTIVE
state. Here's the corresponding code snippet:
replaces['<USESTYLE>'] = "useStyle.get(ACTIVE)"
The useTime is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:
replaces['<USETIME>'] = "str(useTime.get())"
The useAnimation is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:
replaces['<USEANIMATION>'] = "str(useAnimation.get())"
The autoReuse is a variable converted to a lowercase string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:
replaces['<AUTOREUSE>'] = "str(autoReuse.get()).lower()"
The damageType is a variable obtained from the ACTIVE
state. Here's the corresponding code snippet:
replaces['<DAMAGETYPE>'] = "damageType.get(ACTIVE)"
The damage is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:
replaces['<DAMAGE>'] = "str(damage.get())"
The knockback is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:
replaces['<KNOCKBACK>'] = "str(knockback.get())"
The crit is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:
replaces['<CRIT>'] = "str(crit.get())"
The goldcost is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:
replaces['<GOLDCOST>'] = "str(goldcost.get())"
The rarity is a variable obtained from the ACTIVE
state. Here's the corresponding code snippet:
replaces['<RARITY>'] = "rarity.get(ACTIVE)"
The sound is a variable obtained from the ACTIVE
state. Here's the corresponding code snippet:
replaces['<SOUND>'] = "sound.get(ACTIVE)"
The axe is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:
replaces['<AXE>'] = "str(axe.get())"
The hammer is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:
replaces['<HAMMER>'] = "str(hammer.get())"
The pick is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:
replaces['<PICK>'] = "str(pick.get())"
The tileBoost is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:
replaces['<TILEBOOST>'] = "str(tileBoost.get())"
The channel is a variable converted to a lowercase string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:
replaces['<CHANNEL>'] = "str(channel.get()).lower()"
The noMelee is a variable converted to a lowercase string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:
replaces['<NOMELEE>'] = "str(noMelee.get()).lower()"
The noUseGraphic is a variable converted to a lowercase string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:
replaces['<NOUSEGRAPHIC>'] = "str(noUseGraphic.get()).lower()"
The tile is a variable obtained from the doTile.get()
method. Here's the corresponding code snippet:
replaces['tile'] = "doTile.get()"