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Darthsae edited this page Jul 18, 2023 · 9 revisions

TCreator wiki

Items

USESTYLE

The useStyle is a variable that is obtained from the ACTIVE state. Here's the corresponding code snippet:

replaces['<USESTYLE>'] = "useStyle.get(ACTIVE)"

USETIME

The useTime is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:

replaces['<USETIME>'] = "str(useTime.get())"

USEANIMATION

The useAnimation is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:

replaces['<USEANIMATION>'] = "str(useAnimation.get())"

AUTOREUSE

The autoReuse is a variable converted to a lowercase string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:

replaces['<AUTOREUSE>'] = "str(autoReuse.get()).lower()"

DAMAGETYPE

The damageType is a variable obtained from the ACTIVE state. Here's the corresponding code snippet:

replaces['<DAMAGETYPE>'] = "damageType.get(ACTIVE)"

DAMAGE

The damage is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:

replaces['<DAMAGE>'] = "str(damage.get())"

KNOCKBACK

The knockback is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:

replaces['<KNOCKBACK>'] = "str(knockback.get())"

CRIT

The crit is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:

replaces['<CRIT>'] = "str(crit.get())"

GOLDCOST

The goldcost is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:

replaces['<GOLDCOST>'] = "str(goldcost.get())"

RARITY

The rarity is a variable obtained from the ACTIVE state. Here's the corresponding code snippet:

replaces['<RARITY>'] = "rarity.get(ACTIVE)"

SOUND

The sound is a variable obtained from the ACTIVE state. Here's the corresponding code snippet:

replaces['<SOUND>'] = "sound.get(ACTIVE)"

AXE

The axe is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:

replaces['<AXE>'] = "str(axe.get())"

HAMMER

The hammer is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:

replaces['<HAMMER>'] = "str(hammer.get())"

PICK

The pick is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:

replaces['<PICK>'] = "str(pick.get())"

TILEBOOST

The tileBoost is a variable converted to a string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:

replaces['<TILEBOOST>'] = "str(tileBoost.get())"

CHANNEL

The channel is a variable converted to a lowercase string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:

replaces['<CHANNEL>'] = "str(channel.get()).lower()"

NOMELEE

The noMelee is a variable converted to a lowercase string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:

replaces['<NOMELEE>'] = "str(noMelee.get()).lower()"

NOUSEGRAPHIC

The noUseGraphic is a variable converted to a lowercase string obtained from some source (not specified in the code snippet). Here's the corresponding code snippet:

replaces['<NOUSEGRAPHIC>'] = "str(noUseGraphic.get()).lower()"

tile

The tile is a variable obtained from the doTile.get() method. Here's the corresponding code snippet:

replaces['tile'] = "doTile.get()"
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