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Describe the bug
When using ToStream I get into the upper and lower limits of the microphone: +/- 32767.
I read in your change log I should use toStreamFloat32 as toStream is depreciated and somewhere I read it is better for the gain of the signal.
However I can't get toStreamFloat32 working. Most of the the coders won't on iOS and when I use aacADTS I never get a onData callback.
I don't need the accuracy. I need to avoid that the signal goes into the limitations.
My questions would be:
Would Float32 help and how do I get it working on iOS?
Is there a possibility for gain: VS Code kind of suggests but it is not compiling.
Thank you!
Logs!!!!
No specific errors. It is just not working using Float32.
The text was updated successfully, but these errors were encountered:
Hi @wernerpaulin ,
Float32 has not been implemented in Flutter Sound.
I am currently working on Player to Stream and Recorder from Stream for Flutter Web.
Hopefully it will support PCM Float32.
Then I will try to support PCM Float32 on iOS, but I don’t promise anything.
And then I will look to Android.
Actually I can’t answer for gain, because I don’t remember what I did. I must look to the code and I will tell you.
Flutter Sound Version : 9.18.0
Severity
Platforms you faced the error
Describe the bug
When using ToStream I get into the upper and lower limits of the microphone: +/- 32767.
I read in your change log I should use toStreamFloat32 as toStream is depreciated and somewhere I read it is better for the gain of the signal.
However I can't get toStreamFloat32 working. Most of the the coders won't on iOS and when I use aacADTS I never get a onData callback.
I don't need the accuracy. I need to avoid that the signal goes into the limitations.
My questions would be:
Thank you!
Logs!!!!
No specific errors. It is just not working using Float32.
The text was updated successfully, but these errors were encountered: