Mob skill implementation (custom actions) #304
Labels
priority: normal
Normal priority
status: thoughts wanted
Thoughts from the community are desired
type: improvement
Add or adjust a feature
Right now, the
customdrops.yml
custom command feature allows any command to be executed when a mob is killed. This can be used to implement, to a degree, a rudimentary skill system without having to add anything extra to the plugin. For example, a witch might have the chance to heal a player upon death, or summon a huge explosion that can kill anyone who is too close.However, in terms of mobs actually using skills, there is nothing yet in place.
Solution
Add custom actions (
customactions.yml
?) to mobs that trigger/have a chance to trigger custom commands (skills, vanilla commands, etc.) whenever they perform a specific action. For example:* made up skills for the sake of illustration
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