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<!DOCTYPE HTML>
<html>
<head>
<title>Accretion.dev</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no" />
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css" integrity="sha384-B0vP5xmATw1+K9KRQjQERJvTumQW0nPEzvF6L/Z6nronJ3oUOFUFpCjEUQouq2+l" crossorigin="anonymous">
<link rel="stylesheet" href="assets/css/main.css" />
<link rel="icon" href="images/home/dev.ico" />
</head>
<body class="is-preload">
<!-- Wrapper-->
<div id="wrapper">
<!-- Navbar -->
<nav id="nav" style="width: 88%">
<a href="#Home" class="icon solid fa-home" style="float: left"><span>Home</span></a>
<a href="#About" class="icon solid fa-fingerprint" style="float: left"><span>About Me</span></a>
<a href="#Games" class="icon solid fa-gamepad" style="float: left"><span>Games</span></a>
<a href="#Mods" class="icon solid fa-tools" style="float: left"><span>Mods</span></a>
<a href="#Projects" class="icon solid fa-code" style="float: left"><span>Projects</span></a>
<a href="#Contact" class="icon solid fa-at" style="float: right"><span>Contact</span></a>
</nav>
<!-- Main -->
<div id="main">
<!-- Home -->
<article id="Home" class="panel intro">
<header>
<h1>Mehdi Ennaji</h1>
<hr />
<p>Computer Science Student</p>
<p>Aspiring Game Developer</p>
</header>
<a href="#About" class="jumplink pic">
<span class="arrow icon solid fa-angle-double-right"></span>
<img src="images/home/profile.jpg" alt="" />
</a>
</article>
<!-- About -->
<article id="About" class="panel">
<header>
<h2>About Me</h2>
</header>
<hr />
<p>
Hey there.
<br />
<br />
I'm Mehdi, a Computer Science student at Aston University.
I've long wanted to set foot into the world of Game Development
and finally have a chance to take my first concrete step towards achieving just that.
<br />
<br />
Over time I've come to love making games as much as I've loved playing them,
and have thus made it my mission to teach myself as much as I possibly can to adequately prepare
for what will hopefully be a thriving career as a Game Developer.
<br />
<br />
I currently have experience working with:
<div class="row">
<div class="column" style="width:50%">
<ul>
<li>C#</li>
<li>C++</li>
<li>Java</li>
</ul>
</div>
<div class="column" style="width:50%">
<ul>
<li>Python</li>
<li>OpenGL</li>
<li>HTML/CSS</li>
</ul>
</div>
</div>
</p>
</article>
<!-- Projects -->
<article id="Projects" class="panel">
<div class="section-intro">
<header>
<h2>Projects</h2>
</header>
<hr />
<p>
Welcome to the Projects section.
<br />
<br />
Below is a collection of most my past and current projects.
These are works that either always had a small scope or are ones I haven't yet completed to a satisfying degree.
<br />
Any project listed below will have an appended description citing key specific and was worked on by myself, outside any academic context
unless otherwise specified.
<br />
<br />
Be sure to visit the <a href="#Games">Games</a>
page to have a look at my more complete game related projects.
<br />
A complete list of all my works and contributions can also be found through my
<a href="https://github.com/AccretionCD" target="_blank" rel="noopener noreferrer">GitHub</a> profile.
</p>
<hr />
</div>
<section>
<!-- Snippets -->
<div class="card">
<div class="card-header">
<p>
<b style="float:Left">Snippets from a potential side scrolling dungeon crawler</b>
<b style="float:right">C# — Unity</b>
</p>
</div>
<div class="card-body">
<div class="intro">
<p>
The idea was to create a procedurally generated side scrolling dungeon crawler/roguelite.
<br />
These are only snippets, but I hope to soon build them up into a more complete project.
<br />
<br />
Video showcases included.
</p>
</div>
<div class="row">
<div class="col-6 col-12-small">
<img class="thumbnail" src="images/projects/Thumbnail 1.png" alt="Project Thumbnail">
<button type="button" class="collapsible">Description</button>
<div class="collapsible-content">
<p>
A short character movement demo.
<br />
<br />
This demonstrates three movement states: walking, running and sprinting; each with different animations and effects on movement,
as well as a basic attack system that will be expanded upon to include aerial attacks and other weapons.
<br />
<br />
The player character being kinematic, it uses a rigidbody physics simulation I implemented from scratch using Raycasting techniques.
<br />
<br />
<a href="https://www.youtube-nocookie.com/embed/DnkmRIT-LsI?rel=0">Video Showcase</a>
</p>
</div>
</div>
<div class="col-6 col-12-small">
<img class="thumbnail" src="images/projects/Thumbnail 2.png" alt="Project Thumbnail">
<button type="button" class="collapsible">Description</button>
<div class="collapsible-content">
<p>
First of two snippets demonstrating the procedural level generation algorithm I implemented for the game.
<br />
<br />
This is rougly based on Spelunky creator, Derek Yu's algorithm, as he described it in his book.
<br />
<br />
I've implemented the algorithm to generate levels on a grid of any desired size and allowing for any number of room templates to be added,
further increasing the variety between each and every level.
<br />
<br />
<a href="https://www.youtube-nocookie.com/embed/smI2nIvrKAc?rel=0">Video Showcase 1</a>
<a href="https://www.youtube-nocookie.com/embed/Hb0ZWrfBnyU?rel=0" style="float:right">Video Showcase 2</a>
</p>
</div>
</div>
</div>
</div>
</div>
<br />
<!-- First "Games" -->
<div class="card">
<div class="card-header">
<p>
<b style="float:Left">My first foray into game development</b>
<b style="float:right">C# — Unity</b>
</p>
</div>
<div class="card-body">
<div class="intro">
<p>
These three "games" were my first delve into the type of programming I knew I'd actually enjoy.
<br />
These were how I began familiarizing myself with the basic building blocks of most games;
namely movement, physics and collision systems, as well as some core concepts of game design.
</p>
</div>
<div class="row">
<div class="col-4 col-12-small">
<video autoplay loop muted playsinline style="width: 100%" class="thumbnail">
<source src="images/projects/rocket-game.webm" />
</video>
<button type="button" class="collapsible">Description</button>
<div class="collapsible-content">
<p>
A simple 2.5D game where you have to guide a rocket through a level, avoiding any and all contact.
<br />
<br />
This was my first ever game and as simple as it was, it served as good motivation to advance my learning.
</p>
</div>
</div>
<div class="col-4 col-12-small">
<video autoplay loop muted playsinline style="width: 100%" class="thumbnail">
<source src="images/projects/rail-shooter.webm" />
</video>
<button type="button" class="collapsible">Description</button>
<div class="collapsible-content">
<p>
An on-rails shooter where you fight off an invading force of space ships.
<br />
<br />
This was my attempt at making a game with a proper 3D environment,
dealing with slightly more advanced collision detection, particles systems and UI.
</p>
</div>
</div>
<div class="col-4 col-12-small">
<video autoplay loop muted playsinline style="width: 100%" class="thumbnail">
<source src="images/projects/tower-defense-game.webm" />
</video>
<button type="button" class="collapsible">Description</button>
<div class="collapsible-content">
<p>
What was to be a tower defense game. My main motivation behind this particular project was familiarizing myself with pathfinding.
<br />
<br />
I will say however, that the project is even less complete than the previous two,
as I'd lost interest after implementing my own DFS algorithm.
</p>
</div>
</div>
</div>
</div>
</div>
<br />
<!-- Blender project -->
<div class="card">
<div class="card-header">
<p>
<b style="float:Left">University coursework: Blender animation</b>
<b style="float:right">Blender</b>
</p>
</div>
<div class="card-body">
<div class="intro">
<p>
We were tasked with creating a minute long animation depicting a technological advancement that one would see humanity achieving someday in the future.
<br />
<br />
Below is said animation showcasing a Dyson sphere, a futuristic super structure theorised to be utilised by more advanced civilisations to harvest energy from their local sun.
</p>
</div>
<div class="youtube-video">
<iframe src="https://www.youtube-nocookie.com/embed/uG0mkwMuiSU?rel=0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
</div>
<br />
<!-- OpenGL project -->
<div class="card">
<div class="card-header">
<p>
<b style="float:Left">University coursework: OpenGL animation</b>
<b style="float:right">Java — OpenGL</b>
</p>
</div>
<div class="card-body">
<div class="intro">
<p>
We were tasked with creating a nature themed scene with one complex animated object; with proper use of materials, textures, lightning and normals.
<br />
<br />
The video above was recorded as part of the coursework and gives a short overview of the scene and it's components.
</p>
</div>
<div class="youtube-video">
<iframe src="https://www.youtube-nocookie.com/embed/fC454uRIMqs?rel=0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
</div>
</div>
<!-- End of section -->
<hr />
<div class="section-end">
<p>
You've reached the end of the section.
<br />
<br />
Be sure to visit the <a href="#Games">Games</a> page to have a look at my more complete game related projects, or the <a href="#Mods">Mods</a> page for the game mods I've worked on.
</p>
</div>
</section>
</article>
<!-- Games -->
<article id="Games" class="panel">
<div class="section-intro">
<header>
<h2>Games</h2>
</header>
<hr />
<p>
Welcome to the Games section.
<br />
<br />
This particular section houses all the game related works I have either completed or that are well or their way to becoming so.
<br />
All entries below will have an appended description citing key specifics and were worked on by myself,
outside any academic context unless otherwise stated.
<br />
<br />
Be sure to visit the <a href="#Projects">Projects</a> page to view my smaller or less complete projects.
<br />
A complete list of all my works and contributions can also be found through my
<a href="https://github.com/AccretionCD" target="_blank" rel="noopener noreferrer">GitHub</a> profile.
</p>
<hr />
</div>
<section>
<!-- Permafrost -->
<div class="card">
<div class="card-header">
<p>
<b style="float:Left">A Survival Colony Sim</b>
<b style="float:right">C# — MonoGame / XNA</b>
</p>
</div>
<div class="card-body">
<div style="margin-bottom:20px" class="youtube-video">
<iframe src="https://www.youtube-nocookie.com/embed/4-gFkmY4vnI?rel=0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
<button stype="button" class="collapsible">Description</button>
<div class="collapsible-content">
<br />
<p style="line-height:22px">
The current showcase is that of an older version of the game. A newer one is currently in the works.
<br />
<br />
This project was part of a year long assignment for a University module,
for which the requirement was to develop a strategy game of some kind.
It was worked on by a group of 4 team members including myself.
<br />
Our chief inspiration for the game was RimWorld but with a more hand crafted narrative experience.
<br />
<br />
Working on this has definitely brought about new experiences for me:
<ul style="line-height:22px">
<li style="margin:20px 0px">
I've learned alot from my team members from a technical point of view. Each of us had their own interests
and levels of proficiency in different areas of programming, and the exposure to these has led me to put my own
ability in perspective and gauge it objectively.
</li>
<li style="margin-bottom:20px">
I've familiarized myself with the usage of frameworks such as MonoGame, as well as external libraries such as Myra and GeonBit.
</li>
<li style="margin-bottom:20px">
I've tackled a multitude of lower level features such as pathfinding, lighting, animations, serialization and UI;
as well as higher level ones, namely inventory systems, resources and crafting systems.
</li>
<li>
I've also come to learn how to adapt to working within a team where not all team members share the same level of technical ability,
drive to create as well designed and fun a game as possible nor the will to make concessions for the sake of the project proceeding smoothly.
</li>
</ul>
</p>
</div>
</div>
</div>
<br />
<!--Top Down Shooter-->
<div class="card">
<div class="card-header">
<p>
<b style="float:Left">A 3D top-down Shooter</b>
<b style="float:right">C# — Unity</b>
</p>
</div>
<div class="card-body">
<div style="margin-bottom:20px" class="youtube-video">
<iframe src="https://www.youtube-nocookie.com/embed/ucI1w3D1h4s?rel=0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
<button stype="button" class="collapsible">Description</button>
<div class="collapsible-content">
<br />
<p style="line-height:22px">
Currently my most completed game. After working my first platformer I realised I wanted to try a different approach to level design through procedural generation.
<br />
<br />
The goal of the game is to survive an increasingly larger waves of enemies as they try to overwhelm you with numbers.
At the start of each wave, the arena is randomly generated based on a sizeable set of parameters, ensuring every run is unique in both layout and challenge.
<br />
<br />
This project has taught much about various aspects of game development, from both a programming and design point of view:
<br />
<ul style="line-height:22px">
<li style="margin:20px 0px">
Programming wise, I've had to tackle collision and enemy AI in a more involved way, as well as navmeshes, event subscriptions, coroutines
and some intersting techniques in the Fisher-Yates shuffle and floodfill algorithms.
</li>
<li>
Design wise, I've had to, for the first time, properly address issues of balancing by adding/removing features
to neither trivialize any challenge provided by the game, nor impede the player's ability to intuitively take control of the character.
</li>
</ul>
</p>
</div>
</div>
</div>
<br />
<!-- 2D Platformer -->
<div class="card">
<div class="card-header">
<p>
<b style="float:Left">A 2D side scrolling Platformer</b>
<b style="float:right">C# — Unity</b>
</p>
</div>
<div class="card-body">
<div style="margin-bottom:20px" class="youtube-video">
<iframe src="https://www.youtube-nocookie.com/embed/q5jdMg4I05A?rel=0" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div>
<button stype="button" class="collapsible">Description</button>
<div class="collapsible-content">
<p style="line-height:22px">
This is was the first game I felt was, at least from a mechanics' point of view, fairly complete (short of a few kinks).
<br />
<br />
It currently only contains one level, but is relatively feature complete otherwise;
it uses physics simulation I implemented using Raycasting, leading to more accurate collision detection and tighter controls.
<br />
<br />
The game features a simple but effective enemy AI, collectibles, along with some basic UI and sound effects.
</p>
</div>
</div>
</div>
<hr />
<div class="section-end">
<p>
You've reached the end of the section.
<br />
<br />
Be sure to visit the <a href="#Projects">Projects</a> page to view my smaller or less complete projects, or the <a href="#Mods">Mods</a> page for the game mods I've worked on.
</p>
</div>
</section>
</article>
<!-- Mods -->
<article id="Mods" class="panel">
<div class="section-intro">
<header>
<h2>Mods</h2>
</header>
<hr />
<p>
Welcome to the Mods section.
<br />
<br />
Here are listed a number of mods for various games that I've either made myself or worked on as part of a larger team.
As of now, all of the below showcased works are hosted on <a href="https://www.nexusmods.com" target="_blank" rel="noopener noreferrer">Nexus Mods</a>.
<br />
<br />
Be sure to visit the <a href="#Games">Games</a>
page to have a look at my more complete game related projects.
<br />
A complete list of all my works and contributions can also be found through my
<a href="https://github.com/AccretionCD" target="_blank" rel="noopener noreferrer">GitHub</a> profile.
</p>
<hr />
</div>
<section>
<!-- Bannerlord mods -->
<div class="intro">
<p>
<b>— Mods I've created for TaleWorld's Mount & Blade II: Bannerlord</b>
</p>
</div>
<div class="container">
<div class="row">
<div class="col-sm-6">
<div class="card">
<img class="card-img-top" src="https://staticdelivery.nexusmods.com/mods/3174/images/thumbnails/2162/2162-1600187673-696913269.jpeg" alt="Mod thumbnail">
<div class="card-body">
<h5 class="card-title">AI Marriage</h5>
<p class="card-text">Implements a marriage system between NPCs in the game, allowing for dynasties to subsist throughout a campaign where they would otherwise die out.</p>
<a href="https://www.nexusmods.com/mountandblade2bannerlord/mods/2162" target="_blank" rel="noopener noreferrer" class="btn btn-primary">Mod Page</a>
<p class="card-text"><small class="text-muted">4,500+ Total Downloads</small></p>
</div>
</div>
</div>
<div class="col-sm-6">
<div class="card">
<img class="card-img-top" src="https://staticdelivery.nexusmods.com/mods/3174/images/270/270-1586266080-1084232895.jpeg" alt="Mod thumbnail">
<div class="card-body">
<h5 class="card-title">Companion Overhaul</h5>
<p class="card-text">Fixes the game's generation of appearances for potential companions found in taverns so at to render more aesthetically pleasing.</p>
<br />
<a href="https://www.nexusmods.com/mountandblade2bannerlord/mods/270" target="_blank" rel="noopener noreferrer" class="btn btn-primary">Mod Page</a>
<p class="card-text"><small class="text-muted">10,400+ Total Downloads</small></p>
</div>
</div>
</div>
</div>
<br />
<div class="row">
<div class="col-sm-6">
<div class="card">
<img class="card-img-top" src="https://staticdelivery.nexusmods.com/mods/3174/images/thumbnails/2149/2149-1599707992-1436047011.png" alt="Mod thumbnail">
<div class="card-body">
<h5 class="card-title">Settlement Icons</h5>
<p class="card-text">Renders various types of icons over settlement and city banners so as to indicate the presence of resources, availablity of quests and tournaments, available troops and more.</p>
<a href="https://www.nexusmods.com/mountandblade2bannerlord/mods/2149" target="_blank" rel="noopener noreferrer" class="btn btn-primary">Mod Page</a>
<p class="card-text"><small class="text-muted">19,600+ Total Downloads</small></p>
</div>
</div>
</div>
<div class="col-sm-6">
<div class="card">
<img class="card-img-top" src="https://staticdelivery.nexusmods.com/mods/3174/images/thumbnails/2154/2154-1599911332-636892795.jpeg" alt="Mod thumbnail">
<div class="card-body">
<h5 class="card-title">Tier Based Caravan Size</h5>
<p class="card-text">Implements a system which provides modular bonuses to caravan sizes based the its owner's clan tier.</p>
<br />
<a href="https://www.nexusmods.com/mountandblade2bannerlord/mods/2154" target="_blank" rel="noopener noreferrer" class="btn btn-primary">Mod Page</a>
<p class="card-text"><small class="text-muted">1,600+ Total Downloads</small></p>
</div>
</div>
</div>
</div>
<br />
<div class="row">
<div class="col-sm-6">
<div class="card">
<img class="card-img-top" src="https://staticdelivery.nexusmods.com/mods/3174/images/thumbnails/377/377-1586484444-1664597403.png" alt="Mod thumbnail">
<div class="card-body">
<h5 class="card-title">Warband Killfeed</h5>
<p class="card-text">Implements a color coded killfeed during battles in the style of Warband, allowing for differentiation between types of casualties as well as their originating side.</p>
<br />
<a href="https://www.nexusmods.com/mountandblade2bannerlord/mods/377" target="_blank" rel="noopener noreferrer" class="btn btn-primary">Mod Page</a>
<p class="card-text"><small class="text-muted">2,800+ Total Downloads</small></p>
</div>
</div>
</div>
<div class="col-sm-6">
<div class="card">
<img class="card-img-top" src="https://staticdelivery.nexusmods.com/mods/3174/images/thumbnails/2155/2155-1599913782-603017231.png" alt="Mod thumbnail">
<div class="card-body">
<h5 class="card-title">Yell to Inspire</h5>
<p class="card-text">Implements a new, configurable, perk based morale system during battles, allowing the player to emit a battle cry which can raise friendly troops' morale as well as lower the enemy's.</p>
<a href="https://www.nexusmods.com/mountandblade2bannerlord/mods/2155" target="_blank" rel="noopener noreferrer" class="btn btn-primary">Mod Page</a>
<p class="card-text"><small class="text-muted">2,500+ Total Downloads</small></p>
</div>
</div>
</div>
</div>
</div>
<hr />
<!-- Valheim mods -->
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<p>
<b>— Largest mod to date for Iron Gate's Valheim</b>
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<div class="card mb-3">
<img class="card-img-top" src="https://staticdelivery.nexusmods.com/mods/3667/images/headers/4_1613892783.jpg" alt="Mod banner">
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<h5 class="card-title">Valheim Plus</h5>
<p class="card-text">
<span>A mod aimed at improving the gameplay and quality of life of Valheim.</span>
<br />
<span>It includes a vast a mount of features which myself and others have worked on since the game's release.</span>
<br />
<br />
<a href="https://valheim.plus/" target="_blank" rel="noopener noreferrer" style="float:left">Website</a>
<a href="https://github.com/valheimPlus/ValheimPlus" target="_blank" rel="noopener noreferrer" style="float:right">Github Repository</a>
<br />
<p class="card-text"><small class="text-muted">270,000+ Total Downloads</small></p>
</p>
<a href="https://www.nexusmods.com/mountandblade2bannerlord/mods/2155" target="_blank" rel="noopener noreferrer" class="btn btn-primary">Mod Page</a>
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You've reached the end of the section.
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<br />
Be sure to visit the <a href="#Games">Games</a> page to have a look at my more complete game related projects, or the <a href="#Projects">Projects</a> page to view my smaller or less complete projects.
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